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#1
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I agree with a lot of points, but MW2 is still a fun game. Sure it's pushing towards being a Rainbow Six game without the squad command in the gameplay, but a lot of the back story is going over there and elements that didn't seem like the first MW game. I think there is such a thing as over analyzing something and these articles is one of them. Sure, there are dozens of holes I can poke at the game, but I bought it, I thought the No Russian mission delivered on what it promised. And since you the player did the mission like any other, are you supposed to go in-depth about yourself because you played a game that has you killing random people? Grand Theft Auto has been doing it for years and it's always gotten complains, but it sells.
The game did sell 340 million dollars, the highest grossing piece of gaming media to date. It beat out GTA IV in the first week. Sure, the single player campaign is only 5 hours long at best, there are a lot of holes in the plot, technically nit-picks and mulitplayer complaints, but as a whole, it's not a bad game. It's a pretty good game. I just don't believe it deserves all the hype.
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![]() "There's a fine line between not listening and not caring...I like to think I walk that line everyday of my life." Blessed be the LORD, my rock, Who trains my hands for war, And my fingers for battle Psalm 144:1 “It is always wrong to use force, unless it is more wrong not to.” |
#2
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It couldn't live up to the hype, but it is one of the finest online games around can't wait for modern warfare 3:
http://www.youtube.com/watch?v=A5tRNs2X5Q4 |
#3
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I've seen this vid already and it's funny as hell. Anyway, even thought MW2 at the core isn't able to live up to the hype, it did sold over 1 million copies and racked up to 340 million dollars in sales. That's a new record holder.
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![]() "There's a fine line between not listening and not caring...I like to think I walk that line everyday of my life." Blessed be the LORD, my rock, Who trains my hands for war, And my fingers for battle Psalm 144:1 “It is always wrong to use force, unless it is more wrong not to.” |
#4
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I need to bring up my nit-picks of this game here too
Ok, I get the fact that all electronics that were turned on would have been knocked out after the EMP struck, but...when I picked up a rifle with an ACOG, the lights were out, leaving only a black reticule, which is bullshit because ACOGs don't work like that. They are not battery powered and as such would not be affected by the EMP. I also find it hard to believe that none of the soldiers had flashlights that were most likely turned off during EMP. Another nit-pick is that your weapon after the EMP was an M4 with an EOtech mounted on it. Why couldn't the creators have your character just flip up the iron sights? You had to pick up an entirely different M4, also coincidentally like yours with an M203, with iron sights up for that kinda of thing. This is one of the many minor lazy details they could have done. Like for the ACR. I know for a FACT that the ACR's bolt release switch is in front of the trigger. It was designed so when you insert a fresh mag, all you have to do is press forward on the release right in front of the trigger! But instead, if you are empty, you insert new mag and then with your FIRING HAND, take it off the pistol grip and pull the charging handle back! One, no soldier would is RIGHT handed would taken their trigger hand off the grip unless they need it to fix a malfunction. They would use their NON firing hand to pull the charging handle since the charging handle and in fact the entire RIFLE was built for both hands to operate. But no, IW wanted us to waste precious seconds to see the wrong hand pull the charging handle. I got shot so many times using the ACR when I am empty completely because I can't just press the bolt catch with my trigger finger as the gun was DESIGNED to! To add more fuel to the rant fire, the Glock 18 is an ok gun, I'll admit that in small bursts. But when you reload, you don't press the slide release, which would make getting back into action faster, but instead you're treated to your character pulling the slide back! This is only good for range shooting a Glock, since the slide release is pretty weak, factory wise, but in combat, pulling back the slide takes too much time, in fact, there's a couple seconds delay when reloading an empty Glock. That's why I try to not reload empty weapons. Always mid magazine change. It'll save frustrations for you watching your character take his damn time reloading and doing unneeded things like pulling the slide back or in the ACR's case, use right hand instead of left hand instead of pressing trigger finger forward.
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![]() "There's a fine line between not listening and not caring...I like to think I walk that line everyday of my life." Blessed be the LORD, my rock, Who trains my hands for war, And my fingers for battle Psalm 144:1 “It is always wrong to use force, unless it is more wrong not to.” |
#5
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Furthermore, the gun isn't even a Glock 18, it has an OD green frame and no selector switch, and so I'm changing it on the page to be a modified Glock 17. |
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