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Old 06-22-2009, 08:55 AM
Vangelis Vangelis is offline
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Quote:
Originally Posted by Zombees View Post
9. Guns can be used to club enemies repeatidly.
Offender: Halo started it, the rest followed
Call of Duty 1 was big on putting that into the 'realistic' games, mind. Your drill sergeant even carefully sounded out that 'this is called a may-lay attack' as if the concept of hitting people with an object was some secret new combat technique that had just been developed. Then again, CoD4 showed us that the SAS wait until just before a new recruit is ready to go on a mission before checking if he has two working arms ['now, try switching weapons!'].

Quote:
Originally Posted by MT2008 View Post
All guns eject from the left side rather than the right, because if you can't see the brass flying in front of your face, it's not as cool.
Or, if they get that right, the ejector has to do something equally bizarre instead. In this instance, totally ignore gravity.



This also shows another rule; in the future guns will look like modern guns [or in this case WW2 guns], only with 80% more stupid. In about three hundred years' time they'll have the technology to rotate an MG42's barrel shroud by a full 90 degrees. Imagine what other things they can revolve slightly

Quote:
Originally Posted by Gunmaster45 View Post
You HAVE to chamber the weapon everytime you draw it or pick it up.
Chambering when you pick it up just about makes sense; confirming the gun is ready to fire and not jammed tends to be a smart move in combat. But then in most games there's no such thing as a chambered round or jam anyway.

Also, another rule; if you have two magazines attached together and flip them over to reload, you can continue doing this forever without either becoming empty, as long as you're holding bullets which were in entirely seperate magazines you picked up from elsewhere.

Last edited by Vangelis; 06-22-2009 at 09:17 AM.
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