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#1
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I know, but once you get enough upgrades and even with rushing missions to get the A rank, you learn a few things to beat a mission fast and not get anyone killed in the process. The one thing I find that is bullshit is how crouched enemies can take more hits than standing even from head shots.
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![]() "There's a fine line between not listening and not caring...I like to think I walk that line everyday of my life." Blessed be the LORD, my rock, Who trains my hands for war, And my fingers for battle Psalm 144:1 “It is always wrong to use force, unless it is more wrong not to.” |
#2
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Beat Metro last night, got the bad ending because when I do stealth, I usually go with the "pick off everyone one-by-one without being seen" variety
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#3
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You do know you can stealth knock people out right?
__________________
![]() "There's a fine line between not listening and not caring...I like to think I walk that line everyday of my life." Blessed be the LORD, my rock, Who trains my hands for war, And my fingers for battle Psalm 144:1 “It is always wrong to use force, unless it is more wrong not to.” |
#4
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That is incredibly boring
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#5
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Expressly why I've never done any "no kill" playthroughs in any MGS game.
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"Everything is impossible until somebody does it - Batman RIP Kevin Conroy, the one true Batman |
#6
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MGS is different...it doesn't change the fucking ending if I kill everyone I see like Metro Last Light
__________________
![]() "There's a fine line between not listening and not caring...I like to think I walk that line everyday of my life." Blessed be the LORD, my rock, Who trains my hands for war, And my fingers for battle Psalm 144:1 “It is always wrong to use force, unless it is more wrong not to.” |
#7
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![]() Quote:
It's also rather funny that crew-served weapons count the soldier as part of the weapon; he's the weapon's weak point, but he counts as armour rather than infantry and doesn't have a hitbox for his head. Still, not as downright bizarre as multi-part tanks counting their extra turrets as completely different vehicles or the AI thinking that it's playing a third-person shooter (it can't see the map and only uses LOS for each individual soldier, which is why you often see multiple enemies run past someone and then turn around as if they didn't know they were there). |
#8
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http://www.slashfilm.com/arnold-schw...-january-2014/
Two horrible ideas in one article. The franchise is a bruised and bloody carcass by now. Since T2 (now over twenty years old), the worldwide revenue from each subsequent film has diminished, while budgets keep going up, and I don't think a 65 year old Terminator is going to change that.
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"Me fail English? That's unpossible!" |
#9
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I think the biggest problem (aside from the movies being bad) is that your ability to suspend disbelief really gets strained after two Terminators being sent back. Why didn't Skynet send the third back to the same place as the first, for example?
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#10
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Maybe they were playing under Looper rules? (time traveled at a preset interval) If Terminator 5 involved the machines sending Terminators back to 1984 and interacting with 1984 Kyle Reese and Sarah Connor Forrest Gump-style, that'll be pretty cool.
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"Me fail English? That's unpossible!" |
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