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Old 05-26-2009, 05:05 PM
Alcatrazz Alcatrazz is offline
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The F2000 truly looks like it shoots death rays, but the Calico family will always be the most futuristic weapons.
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Old 05-26-2009, 10:49 PM
ManiacallyChallenged ManiacallyChallenged is offline
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I want a video game to present the Desert Eagle .50 very well.

You would pick it up off a table, and be told to go to the firing line to practice(first person).

You aim, and pull the trigger.
The gun would fire and the recoil would bring it straight into your face, knocking your character back on the ground. You would climb to your feet, and look at the gigantic piece of shiny paper weight in your hand, and exchange it for a Glock. Bonus points if it jammed after that one shot.
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Old 05-26-2009, 10:54 PM
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k9870 k9870 is offline
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Or a 1911....sorry hate deegles and blocks.
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Old 05-27-2009, 01:17 AM
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Gunmaster45 Gunmaster45 is offline
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Quote:
Originally Posted by ManiacallyChallenged View Post
I want a video game to present the Desert Eagle .50 very well.

You would pick it up off a table, and be told to go to the firing line to practice(first person).

You aim, and pull the trigger.
The gun would fire and the recoil would bring it straight into your face, knocking your character back on the ground. You would climb to your feet, and look at the gigantic piece of shiny paper weight in your hand, and exchange it for a Glock. Bonus points if it jammed after that one shot.
Well give it SOME credit, it would only knock you on your feet if you held it like a dumbass and it would jam eventually, but it wouldn't jam on the first shot. The Desert Eagle has been over-rated yes, but don't hate it for that. It isn't perfect, but it isn't quite useless.
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Old 05-27-2009, 02:49 AM
ManiacallyChallenged ManiacallyChallenged is offline
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Ha ha, true.
I just want to get smacked in the face in first person. It would be particularly fun.
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  #6  
Old 05-27-2009, 02:54 AM
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k9870 k9870 is offline
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How about a 500 esk (snubnosed 500 mag) or a portrayal of dual wielding where you cnat hit anything.
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  #7  
Old 05-27-2009, 05:54 AM
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Spartan198 Spartan198 is offline
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Quote:
Originally Posted by ManiacallyChallenged View Post
Ha ha, true.
I just want to get smacked in the face in first person. It would be particularly fun.
That would be so funny, seeing Desert Eagle video game noobs pick up their "ultimate combat handgun", only to have the recoil fling it back in their faces...
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  #8  
Old 05-27-2009, 07:10 PM
ShootingJames ShootingJames is offline
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Having fired both a 357 mag Desert eagle, and a 50, I think the last thing I'd call them is a paper wieght. Like anything, a tool is only as good as the craftsman using it.

Now, back on topic, if I were building guns for a sci-fi flick (and what do you know, I have) I'm partial to using clamshells to help hide the profile of the actual firearm.

Battlestar Galactica used clamshells for the first couple of seasons, and I thought that was pretty cool.

I-Robot also used revolvers hidden inside shells, as well as a PPK for spooners back-up.

Judge Dredd, while being a crap film had some cool guns in it. Same with Pluto Nash. Some of those guns had a cool look IMHO.

Blade Runner hid it's revolver inside the action and magwell of a steyr SL, and it's grip in a custom build.

Constantine has a great custom shotgun all tricked out and hidden.

Aliens use of metal shells around a thompson was pretty damn cool. The 870 in the spas cage was nothing less than inspired.

The first Starship Troopers also did a fine job of hiding the real guns inside shells too. of course, it's the dreaded "bullpup" style though, which never bothered me.

I think the trick is keeping the guns from feeling like toys. The hero pulse rifles weighed in at 30 pounds or something, so they used lighter materials for starship troopers, and lighter base guns.

I've also had occasion to just add on custom pieces to older style weapons like derringers, webley's, and smith model 3's to create a certain look or feel to the firearms.

And when I'm working with directors and producers who don't know anything about guns, I try to guide them to the best choices, and make them feel like it was their idea all along, and happily give them all the credit if it saves me headaches and makes the actors look cool. I'm more concerned about the end product than anything else.

I've had some very good luck with directors and producers though.

Last edited by ShootingJames; 05-27-2009 at 07:13 PM.
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  #9  
Old 05-27-2009, 07:24 PM
ShootingJames ShootingJames is offline
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I forgot to mention the guns from Serenity! Great flick for guns.
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