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#1
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I'm surprised that the foregrips aren't then removed by the armourers so as "keep the actors from being a disgrace to the weapons." Of course, this wouldn't stop other gaffes like the slide-bite-prone grip you mentioned, or inappropriate trigger discipline, but it would reduce this "head, meet desk" inducing problem of not knowing what a simple handle is for. I mean, it's a handle, like the handles on a bike, there for you to hold and put your hands on. The more I think about this, the more I think something like a "Guide to Guns for Actors, Background or Otherwise" composed by people like you would be useful, explaining proper stance, grip, and common functions of gun features. Would certainly help to inform people who could do more to look more convincing with film firearms. |
#2
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Also, we'd rather not be blacklisted in the business or gain a reputation for sarcasm, so we try to stay as neutral as possible. Quote:
And you'd really be surprised how much people who have little experience with guns (and again, that's probably true of most actors) tend to find controls difficult to use. Like the people who can't figure out the difference between the slide release and the decocker on my SIG 226 when I let them try it. Quote:
Besides, as Excalibur pointed out, it is becoming a lot more common for actors to work with experts nowadays. They are definitely getting better. Notice that it is mostly in movies made before 2000 that we see a lot of the most egregious errors in technique. I don't think they need our help. |
#3
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![]() But I don't recall Willis, in Tears of the Sun, using the broomstick on his M4 anywhere during the ending firefight except at the start of phase 2 (when the team is hunkered behind the downed tree). And that's opposed to Cole Hauser, who holds the grip during his entire usage of the same weapon. ![]() Though it can be argued that it was second nature for him since he carried an M60E4, with a built-in foregrip, throughout the movie.
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"Everything is impossible until somebody does it - Batman RIP Kevin Conroy, the one true Batman |
#4
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Point taken on "Tears of the Sun", I forgot about that. I'm sure it's happened elsewhere, too, though I dunno if it's "epidemic", exactly.
That being said, what you guys are doing makes the whole criticism about IMFDB members having Asperger Syndrome start to sound valid. I think you guys are taking this a bit too seriously. Steve has always pointed out that if you're spending too much time focusing on the guns (or the gun handling), it means the movie sucks, and I agree with him. And the bottom line is, it really isn't our job to critique gun handling in movies. |
#5
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I noticed in Modern Warfare 2, IW made some of the characters with M4s NOT hold it by the foregrips.
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![]() "There's a fine line between not listening and not caring...I like to think I walk that line everyday of my life." Blessed be the LORD, my rock, Who trains my hands for war, And my fingers for battle Psalm 144:1 “It is always wrong to use force, unless it is more wrong not to.” |
#6
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Of course, the "MW2" engine is far more powerful than the "Half-Life" engine, but the same problem may still apply. And professional game dev teams work under extremely stressful deadlines, which means they don't always get to work out bugs in the game. |
#7
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I also mentioned cases of "severe foregrip allergy" that are highly visible within the recent TV series Flashpoint. What makes this especially "head, meet desk" worthy is how some of the characters on the show actually DO use their foregrips, and most of the cast are supposed to be high-flying SWAT-style cops, capable of scoring no less than 48 out of 50 bullseyes under various adverse conditions (last I heard that was the standard for continuing marksmanship qualification). The gun handling technique on the show is definitely not a recipe for believability.
As for games featuring foregrips, I think it depends on the engine. Two of the games I've helped contribute large amounts of info to on this wiki make use of foregrips, SWAT 4 and Ghost Recon Advanced Warfighter 2. The latter will even change your character's grip to accomodate the foregrip when you equip or unequip one. Sadly, in GRAW2's PC version the foregrips don't actually decrease the muzzle rise or make the gun more accurate, which is something I've tested myself, and the foregrip on the M4A1 in SWAT 4 doesn't seem to help with the muzzle climb at all. Maybe it was to make it so that the M4A1 doesn't completely outclass the other two assault rifles in the game's multiplayer. |
#8
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It's still better than in old stuff like Operation Flashpoint, where your guy sticks his open hand through the "gap" between the M16 hand guard and the M203.
Sometimes don't movies use ex-cops as extras though? I thought I read/heard that on T2 the swat guys in the Cyberdyne building were all ex-cops that worked for a special casting company. |
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