#11
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OF2 took the patience of a saint to play. And the campaign never let you use half the features that the game has. Like driving a boat or flying a helicopter. What was also annoying was the stupid AI. A guy just pops up. Doesn't even shoot. Just stand there. And knifing him doesnt do anything. The game also had a pretty bad physics engine but the ballistic thing was pretty cool. And of course the multiplayer didnt work.
Real life: M14/21 (mk.14) EBR with silencer and thermal sight from MW2. Fictional: The PAX from Crysis warhead. One shot brings down the extremely annoying flying alien jellyfishes. And of course the blue Gravity gun from HL2. The Gravity Hammer from Halo 3. And the silenced scoped ODST magnum from Halo 3 ODST. |
#12
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I prefer the scoped handgun from Halo 1
__________________
"There's a fine line between not listening and not caring...I like to think I walk that line everyday of my life." Blessed be the LORD, my rock, Who trains my hands for war, And my fingers for battle Psalm 144:1 “It is always wrong to use force, unless it is more wrong not to.” |
#13
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I thought OF2R, had excellent gameplay. The taking time, staying at range, using tactics, etc, was cool. The game was very poorly polished though. One: Enemies all take the same number of hits to go down. Seriously, one bullet to the leg can down me but bad guys need 3 to the chest? Second, why are marine assault troops only carrying 4 mags? If I was going into a combat zone I'd try to have like 20. I just kept picking up the QBZ marksman, putting it in single shot and looting chicom troops for more ammo. I think this game had real potential but they failed to finish it correctly. The online flat out did not work.
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#14
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Realistically-based: The M249E1 in GTA: VCS. That thing could down even helicopters with only two or three hits.
Fictional: I don't play many games with fictional weapons, so I don't know.
__________________
"Everything is impossible until somebody does it - Batman RIP Kevin Conroy, the one true Batman |
#15
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It's probably worth mentioning how cool it was to use the S-14 Thunder(Groza) in STALKER. It was probably the only gun in the game I hadn't seen before.
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#16
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That gun was frikin sweet. Too bad you couldn't stick a scope on it
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#17
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Yeah. The only problem was when you switched from grenade mode to normal firing mode.
You could see the grenade in the barrel rotate around at a weird angle, sticking through the side of the gun. Too bad. |
#18
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For some reason, I could never get a grenade fired from a launcher to actually detonate in STALKER
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#19
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Speaking of the M203. If you fire an M203 at a person but he isn't far enough for the grenade to detonate, what would it do to a person? Say a guy was 10-20 feet away and you fire the 203 directly at him. What happens?
__________________
"There's a fine line between not listening and not caring...I like to think I walk that line everyday of my life." Blessed be the LORD, my rock, Who trains my hands for war, And my fingers for battle Psalm 144:1 “It is always wrong to use force, unless it is more wrong not to.” |
#20
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The answer is simple. You call your nearest EOD as you have a body with an unexploded grenade inside him.
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