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Old 07-20-2010, 03:32 PM
Markost Markost is offline
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Originally Posted by Gunmaster45 View Post
Sniper Elite has proper bullet drop physics and decent gun realism.
Yep, but it was kinda rare to see russians with Mg42 (also, bolt-action K43 and Tokarev rifles).
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Old 07-20-2010, 03:53 PM
PersonOfInterest PersonOfInterest is offline
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Originally Posted by johnny26 View Post
Rainbow 6 and GTA would be the game
Do you mean the original Grand Theft Auto from 1997?
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Old 07-21-2010, 09:13 PM
FrankDaTank1218 FrankDaTank1218 is offline
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I also think STALKER had great gun physics and handling.the AK74SU kicked around alot being a mall overheating weapon
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Old 07-22-2010, 06:47 AM
Manny Manny is offline
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STALKER and Call of Cthulhu
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Old 07-22-2010, 04:11 PM
Mazryonh Mazryonh is offline
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SWAT 4, with the exception of the compact 5.56mm NATO assault rifles, since they take significantly longer to aim than the SMGs/PDWs in that game. It's understandable, however, since the point was to ensure game balance and proper use of tactics--whoever has time to cover approaches and aim in usually has the initiative, so you can't simply run and gun as you can in many other shooters.
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Old 07-26-2010, 04:37 AM
Ermac Ermac is offline
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Probably Red Orchestra,Infiltration, and Raven Shield.
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Old 07-29-2010, 01:59 PM
MattyDienhoff MattyDienhoff is offline
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Red Orchestra: Ostfront 41-45 has some of the most realistic firearms in any game I think:

* Shooting straight is much harder than in most games, and not because the weapons are stupidly inaccurate with a "cone of fire" you have no control over. The weapons are accurate, but it's challenging to hit anything due to aiming sway and heavy recoil that you have to work to control. Stance and fatigue also affect aiming accuracy.

* There is no crosshair, and the weapon isn't fixed to the center of the screen but moves around with as you look around, making firing from the hip wildly inaccurate. Aiming is done with iron sights or a scope.

* The models and textures are extremely detailed. There are few if any goofs, the guns are not mirrored.

* The animations (especially the reload animations) are the best I've seen in any game ever. They're natural looking, technically sound and take an appropriately long time. No one second reloads here. Weapons have two different reload animations (for dry and partial reloads) when appropriate.

* Ammunition is divided into magazines rather than a pool of bullets that magically transform into full magazines on demand. Performing a tactical reload puts the partially empty mag back in your pouch to be used later, and +1 loading is simulated too.

* Most of the rifles have an optional bayonet attachment which, when attached, slightly affects accuracy.

* Weapons can be braced against any suitable surface to steady aim.

* Machine guns overheat if fired in extended bursts. Extreme abuse causes the barrel to warp and fail. The German machine guns' barrels can be switched out for a spare if necessary.

* Having fired a bolt-action rifle, you have to work the bolt manually by pressing the fire button a second time. This means you can choose to either work the bolt right away or wait, so you can see if you hit your target, for instance.

Last edited by MattyDienhoff; 07-29-2010 at 02:03 PM.
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