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Old 04-13-2009, 11:58 PM
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Default FPS Loadout

Well I had the idea for my game you may remember so heres the loadout I'm thinking:

I want to make it so it's not all your stereotype videogame guns, so the rebels have common wepaons or something new. Everyone can carry 2 main weapons, a sidearm, and backup pistol.

Civilian National Defense Force: (a national miltary/Swat like unit)
Famas
Glock 17
Taurus Judge (more as a joke)
DSR-1
M249
PGO mossberg 500


Department of change:
Glock 26
Some Famases in patrol cars
Mossberg 500

Chinese military:

QBZ-95
QSZ-92 psitol
QCW-05 (special Forces)
QBU-88
Qbb-95
Ttpe 67 (on tanks/APCs)
Russian tt-33-officers

Militia (friendly to CNDF and china-backed)

Type 56 rifles
9mm police revolver (the new one based on 38 s&W ammo chinese police are issuing)
Type 67 MG
SKS/Norinco SKS

Venezuelan Military:
AK-47: Reseve
Ak-74: Mainline infantry
Aks-74u: Special Forces/Vehicle troops
PKM
pt-92


U.S. Military:
SCAR-h
Colt 1911
m240b
m1014
p90
mp5-sd


Rebels:

Rebels can pick up weapons of any faction but can use any of the following, and are usually found starting with:

Pistols:
Springfield TRP
Smith 627 performance center
Sig p226 (357 Sig)
Ruger super redhawk
Cz-52 (crude but effective against soft body armor)
4506
Phillips and Rodgers model 47 (can use jsut about any ammo in the 9/38/.357 range)
CZ-97

Backup psitols: J-Frame .38
sig 232
Bersa .380
LCP
PPK
Cz-83 not supressed


Shotguns:
Benelli m1
Remington 870
Stoeger Coach gun

Rifles:
Ar-15
Ruger Mini-14
PTR-91
m1 carbine

Sniper:
CZ 550 6.5x55
Remington 700 .300 mag
Tikka t3 .30-06
Savage weather warrior .308

(each has differnet stats/abilities based on trajectory/power)

Covert:

Supressed 10-22 target (can knock out lights, puncture tires to immobolize enemy vehicles, make headshots, etc, silently)
Hi Standard/Ruger supressed .22 autos
Silenced cz-83

Last edited by k9870; 04-14-2009 at 12:32 AM.
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Old 04-14-2009, 01:54 AM
Alcatrazz Alcatrazz is offline
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You have some good ideas. Want to collaborate on our projects?
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Old 04-14-2009, 02:12 AM
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Spartan198 Spartan198 is offline
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But...where's the DEAGLE?!!! Lol, no, just kidding, I couldn't resist.

Why not throw an LWRC M6 into the US Military arsenal? Me love those ARs long time.
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Old 04-14-2009, 02:26 AM
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A 16 inch piston AR, nice. Thats new standard for Tankers and pilots. Id also have more guns for factions, but its gameplay ahs two basics

Military:

Soldiers engage in large scale military operations, air and armor support, tactics and all. Have standard issue weapons and top notch gear.

Rebels: Trying to resist occupation. Aid the military, like the resistance in ww2. Use whatever weapons availible, and different tactics (ambush, etc.)

Here you see the everyday weaponry.
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Old 04-14-2009, 02:37 AM
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And Spartan, good idea. I ahve a whole background story and even more factions than shown. I ll do more tomorrow.
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Old 04-14-2009, 03:25 PM
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I have another Idea, ammo types. Like a 357 can fire .38s for lower recoil and faster follow ups, but less power. You can use FMJ for punching through enemy cover better, with less stopping power, of jhp for stopping power but less penetration, or jsp to split the difference. Or +P in autos for more power but more recoil. And the P&R model 47 can feed 9x19, 357 38 9x18 etc
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Old 04-14-2009, 11:08 PM
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Quote:
Originally Posted by k9870 View Post
A 16 inch piston AR, nice. Thats new standard for Tankers and pilots.
I had in mind the 14.5-inch for infantry use or the 10.5-inch version for vehicle crews. 16 seems a bit too long for a military carbine (and I must confess 16-inch barrels don't have quite the "cool" factor that a 14- or 10-inch ).
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Old 04-14-2009, 11:30 PM
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Nato ammo is known to work well with the 16 inch and up though. Maybe a 10.5 inch for pilots. The infantry uses SCAR Hs, Because I like .308

I have 2 more factions to do:

Mercenary Company:

Mercs hired to take out resistance, bad guys, use some nice stuff

Thugs:

A gang trying to take down resistance for bounty on them, uses street junk, like lorcin/raven 25s some 380s maybe an occasional glock and higher ranking ones use status symbols like the tec 9 and tehir bosses may have a stryker, ak, etc.


Im thinking the resistance can find a cache of class 3 weapons, like an m16a1, colt 9mm smg, fn fnc, steyr aug, sterling smg, stechkin aps, just a random assortment
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Old 04-14-2009, 11:36 PM
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Quote:
Originally Posted by k9870 View Post
Mercenary Company:

Mercs hired to take out resistance, bad guys, use some nice stuff
The LWRC might be better suited as the standard merc weapon, then.

I have to admit, I'm a little bit of an LWRC fanboy deep down.
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"The gun has played a critical role in history. An invention which has been praised and denounced... served hero and villain alike... and carries with it moral responsibility. To understand the gun is to better understand history."

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Old 04-15-2009, 12:49 AM
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One goal of mine would be to put in good weapons that never get in video games a chance on screen
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