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  #11  
Old 04-15-2009, 02:33 AM
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Gunmaster45 Gunmaster45 is offline
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Put some bolt guns in. A Remington 700 or M40A1/A3 is a common one, so maybe something less known like the Ruger M77 or the Winchester Model 70 could be in it.

While this isn't super likely, adding .22 rifles like Ruger 10/22s or some .22 bolt action would be an interesting change. You'd be amazed how effective a .22 round can be. A .22 Magnum round is highly underrated, if you ever have a chance to buy an 8 or 9-shot .22 Magnum snub, do it. Those guns are very effective.

Put some older guns in, Single Action Armys, whatever.

A Springfield XD still has yet to shine in the gaming world....
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  #12  
Old 04-15-2009, 05:37 PM
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Gunmaster, i planned a integrally supressed 10-22 target as a stealth gun. And the remington 700, winchester 70, savage, etc, would all be snipers used by resistance. The XD would make an apparence, I want the FNP-45 in there too
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  #13  
Old 04-16-2009, 02:33 AM
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Okay, Ill do U.S. military and mercenaries tonight work one other factions tomorrow.

U.S. Infantry:
SCAR-H standard combat rifle
Benelli m1014 combat shotgun
m21 DMR
Springfield TRP sidearms
m240b as squad machine gun
Stinger missiles
Javelin Rockets
Underslung grenade launchers (do SCARS use m203s?)

U.S. Vehicle troops

The vehicle troops will be armed with mostly older u.s. weapons since there combat role is limited and they are more vehicle suppor.

m16- standard rifle
m4-carried by officer
Springer TRP still
870 entry gun
Browning m2 mounted on vehicles
fn p90 used by drivers

Pilots:

Pilots are given smaller, easier to carry weapons since they have almos no combat role unless shot down.

Colt 9mm SMG
Sig p228


Mercenaries:

Mercenary company friendly to the hostile forces.

Pistols:
Glock Practical Tactical .357 sig
Walther p99 .40
USP-45

Sniper Rifles:
m40
Sauer
A few blaser 93s

Combat rifles:
HK 416
LWRC m6

Shotguns:
Mossberg 590a1
Benelli m1

Misc:
m249 SAW
LAWS rocket
m203s.
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  #14  
Old 04-16-2009, 02:24 PM
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Civilian national Defense Force/ Department of Change agents:

CNDF:

Famas
Mossberg maverick 88
Glock 17
Taurus Jusdge
FN minimi
Mp5-a2

Department Of change

Glock 26
Sig 556 pistol turned into SBR
taurus judge

Gang:

The gangs are out helping enemies due to cash reward for finding rebels. Poorly armed. Baisc thugs have:

Lorcin, raven, other saturday night special .25acps
kel tec p-32
Lorcing, Jiminez, .380s
Jennings j-22

Next level have hi-point 380s and 9s, and some rossi snubnoseds,

Some higher ups have glocks, ruger p- series, etc.

highest level (kind of like officers of gang) have tec-9, mac-10/11, and skorpion

Last edited by k9870; 04-16-2009 at 02:41 PM.
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  #15  
Old 04-17-2009, 12:05 AM
Alcatrazz Alcatrazz is offline
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What sort of world does this take place in, a near future? Also, here's a loadout I just thought of:

MJ12, the men behind the men. These government agents and Men in black carry the following, all discontinued weapons, now manufactured and improved by MJ12 for its field agents.

Pistols: Sig P210- with extended magazine and rails.

Bren Ten Compact, these MIBs have had liquid badass injections so as to handle the recoil of this, and to be able to fire the VP70 without a stock.

VP 70z

Calico 9mm smg

Spas-12, because no fps is complete without one.

XM8 rifle, cause it looks cool and futuristic.

My 2 Imperial credits, tell me what you think.
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  #16  
Old 04-17-2009, 12:24 AM
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I want to add the gods of video games (m249, 416, and deeg .50)

Ill make the SAW finnicky like in real life, the hk 416 inaccurate like real life, and the deeg a horribly uncontrollable handgun (not like the ultimate combat handgun its portrayed)

Guns will jam, need care, and parts will wear down (like, you need to buy a new extractor if yours breaks)

Guns will lose accuracy as barrel heats up

Spare guns will be carried in backpack, you need to stop, open bag and take out, you don't have the quick acess limited inventory.



Ill never make a game, but its fun to think about, and yes, near future.
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