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#1
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1. Guns are designed to have the bullet casings fly in front of your face to look cooler.
Offenders: Black, Far Cry 2 2. Ammo is grouped by weapon type and works with all guns of it's class. ie. Assault Rifle rounds, Pistol rounds, SMG round etc. Offenders: Army of Two, Resident Evil 4/5 3. In war, both sides will carry different assault rifles and side arms, but they will share shot guns, sniper rifles and rocket launchers. Offenders: Killzone, Gears of War, 4.Weapon recoil is annoying because it makes the sights on my gun expand. Offenders: Pretty much any shooter 5. Reloading is always effortless Offender: Every shooter 6. 7.62mm rounds do the same damage as 5.56mm rounds. Offender: Call of Duty 4 7. Sniper rifles ALWAYS kill a man with one shot, even if the bullet hits the man's foot. Offender: Any online game that features a sniper rifle 8. Shotguns have a maximum range of 10 yards or less. They are also always loaded with buckshot and never slugs. Offender: Any online game that features a shotgun 9. Guns can be used to club enemies repeatidly. Offender: Halo started it, the rest followed 10. Pistols can do more damage than Assault Rifles. Offender: Resident Evil 5 11. Armor makes you a bullet sponge, but head protection is worthless. Offender: Rainbow Six Vegas 1/2 12. The military never take RPGs into battle, they just picked up enemy RPGs when the situation calls for it. 13. A revolver is always a magnum. Offender: Resident Evil series 14. Jamming? Guns never jam! Exceptions: Far Cry 2, America's Army |
#2
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That's another nitpick I have with Resident Evil 5, the handguns are overly powerful while the Assault Rifles are underpowered as hell. And actually from what I've learned about shotguns in games, half the time I call them lottery guns because when you shoot them at close range sometimes, they don't the target.
My problem with Far Cry 2 isn';t because that guns jam, it's because they jam TOO often to be realistic. Honestly, you have an assault rifle with descent ammo, and it jams on you 10 times in a row, that isn;t realistic, that's just stupid and the AK47 jamming that much consistently is a bit weird since the AK is a rifle that would take ALOT to jam
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![]() "There's a fine line between not listening and not caring...I like to think I walk that line everyday of my life." Blessed be the LORD, my rock, Who trains my hands for war, And my fingers for battle Psalm 144:1 “It is always wrong to use force, unless it is more wrong not to.” |
#3
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This is a pet peeve of mine. A LOT. Two words. ![]()
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#4
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I learned that you can pick up enemy weapons because they are highly maintained and never malfunction, and most "operators" ditch the standard issue for things that look cool.
I also learned that pistol whipping people does more damage than shooting them. And that all you need to do to pick up new ammo is walk over it and it will go into your bag. When changing mags, put the old one in your bag and it will refill. You can walk over a g3 and it will feed your m14. Apparently you have Gecko45s ninjitsu boots for tactical stuff. |
#5
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When you reload and clearly drop out the magazine to the ground, you still have the ammunition to spare.
When you rack the charging handle every time to reload, you don't loose a round. etc., etc.
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#6
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I've learned that if you have a magazine in reserve with half the rounds left and if you have a weapon that has half the rounds left and you reload your weapon: all your ammo will magically appear in the same magazine.
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#7
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All guns eject from the left side rather than the right, because if you can't see the brass flying in front of your face, it's not as cool.
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#8
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When you reload when you are out of ammo completely or doing a mid mag reload, you ALWAYS rack the charging handle. Except for some games like COD4 where you don't do that and you actually press the slide release when reloading
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![]() "There's a fine line between not listening and not caring...I like to think I walk that line everyday of my life." Blessed be the LORD, my rock, Who trains my hands for war, And my fingers for battle Psalm 144:1 “It is always wrong to use force, unless it is more wrong not to.” |
#9
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![]() This also shows another rule; in the future guns will look like modern guns [or in this case WW2 guns], only with 80% more stupid. In about three hundred years' time they'll have the technology to rotate an MG42's barrel shroud by a full 90 degrees. Imagine what other things they can revolve slightly ![]() Quote:
Also, another rule; if you have two magazines attached together and flip them over to reload, you can continue doing this forever without either becoming empty, as long as you're holding bullets which were in entirely seperate magazines you picked up from elsewhere. Last edited by Vangelis; 06-22-2009 at 09:17 AM. |
#10
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I learned how I could jump on a medical kit to heal my gaping chest wound.
But about guns, I was falsely informed by older games that pistols are more accurate than rifles. This was presumably done so they wouldn't completely suck when balanced against rifles, but still. I grew up assuming that because the PP7 was more accurate than the KF7 Soviet(Goldeneye, my first real shooter) that all rifles and handguns worked that way. |
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