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Originally Posted by PersonOfInterest
Rare probably decided to toss it, but forgot to remove it completely. So really its irrelevant.
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Regardless, though, there's no weapon in the game which has any animation related to operating it; they're all just blocks which bullets come out of one end of. That would mean any bolt-action weapon would either end up being shown as semi-auto or as reloading after every shot.
Having thought about it, I can see the reason for the wood furniture; it's a hardware limitation. The N64's texture cache is 4 kilobytes [that's the size of four of this board's smilies; less than four for some] which means stupid economies have to be made; Mario N64 did it by flat-shading a lot of surfaces, Turok did it with aggressive distance masking, Goldeneye by sharing textures between the weapons and the levels; almost every level has a large number of items made of wood in it.
It's certainly hard to tell what these older games are trying to do, though, and even harder if you don't know what the intent behind them is. Case in point, can you tell me what aircraft this is?
Oh, also:
Quote:
Originally Posted by Rockwolf66
Still if you get ahold of the new Fallout 1,2 & Tactics pack or Jagged Alliance 2:Unfinished Buisiness feel free to upgrade the pages.
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I'm mostly running through my list of first-person shooters; I had a lot of shots of Crysis already since I was showing a friend how my new PC ran, and Far Cry seemed the next logical step. Both handily have a screenshot function built in [though you have to put Far Cry into devmode to use it]. I was thinking of re-capping Call of Duty 4 next, actually, since a lot of the images we have are googled and have watermarks from other sites on them.