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Old 06-12-2013, 09:20 PM
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I'm playing it on normal, and I just bought the Saiga
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Old 06-12-2013, 11:07 PM
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I'm playing it on normal, and I just bought the Saiga
I guess I didn't notice the Saiga until I played it again on Ranger Hardcore
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Old 06-12-2013, 11:15 PM
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I guess I didn't notice the Saiga until I played it again on Ranger Hardcore
You can buy it in the Church you get to after going through the swamp
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Old 06-13-2013, 03:05 AM
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For anyone who has a PS3, here's an unrated game, Valkyria Chronicles. I've recently been replaying it and it's an awesome alternate WWII kind of setting with a very unique combat system and art style.
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Blessed be the LORD, my rock, Who trains my hands for war, And my fingers for battle
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Old 06-13-2013, 06:14 AM
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Originally Posted by Excalibur View Post
For anyone who has a PS3, here's an unrated game, Valkyria Chronicles. I've recently been replaying it and it's an awesome alternate WWII kind of setting with a very unique combat system and art style.
Yeah, I've got that, it's a pretty neat game. Only problem with it is the scoring system is based entirely on how fast you complete missions, which means the ideal plan is a hideous bumrush which would realistically get the entire squad killed straight after the battle ends. Well, that and the miss completely / hit spot on accuracy system which makes low-level snipers almost useless without extensive save scumming.

Last edited by Evil Tim; 06-13-2013 at 06:19 AM.
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Old 06-13-2013, 12:14 PM
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I know, but once you get enough upgrades and even with rushing missions to get the A rank, you learn a few things to beat a mission fast and not get anyone killed in the process. The one thing I find that is bullshit is how crouched enemies can take more hits than standing even from head shots.
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Old 06-13-2013, 05:20 PM
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Beat Metro last night, got the bad ending because when I do stealth, I usually go with the "pick off everyone one-by-one without being seen" variety
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Old 06-14-2013, 06:53 AM
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Quote:
Originally Posted by Excalibur View Post
I know, but once you get enough upgrades and even with rushing missions to get the A rank, you learn a few things to beat a mission fast and not get anyone killed in the process. The one thing I find that is bullshit is how crouched enemies can take more hits than standing even from head shots.
They can take more hits even if you're shooting them from behind their cover, even. Luckily you can make them stand up if you hit them with a grenade or destroy their cover, the really pro way is to hit the cover with a grenade that doesn't damage them because then they stand up and don't turn around.

It's also rather funny that crew-served weapons count the soldier as part of the weapon; he's the weapon's weak point, but he counts as armour rather than infantry and doesn't have a hitbox for his head. Still, not as downright bizarre as multi-part tanks counting their extra turrets as completely different vehicles or the AI thinking that it's playing a third-person shooter (it can't see the map and only uses LOS for each individual soldier, which is why you often see multiple enemies run past someone and then turn around as if they didn't know they were there).
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