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Old 05-25-2010, 11:35 PM
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S.T.A.L.K.E.R, BF:Bad Company series (not all of the guns though), BF: Vietnam, Black, etc.
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Old 05-26-2010, 12:01 AM
Kinzer Kinzer is offline
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If the player was left-handed, the gun would be on the left side of the screen and you wouldn't see the casings ejecting.
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Old 05-26-2010, 12:22 AM
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Quote:
Originally Posted by Kinzer View Post
If the player was left-handed, the gun would be on the left side of the screen and you wouldn't see the casings ejecting.
There is such a thing as a left handed rifle
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Old 05-26-2010, 12:26 AM
Kinzer Kinzer is offline
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Quote:
Originally Posted by S&Wshooter View Post
There is such a thing as a left handed rifle
Yeah, I know. And I'm pretty sure on those the brass ejects on the left side. So a left-handed player uses a left handed rifle and you don't see the brass ejecting, which is exactly what the developers don't want.
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Old 05-26-2010, 12:46 AM
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Whoops! I meant Left handed with a right handed rifle
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Old 05-26-2010, 02:20 AM
ManiacallyChallenged ManiacallyChallenged is offline
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I believe that at least half the reason is copyright related.
Guns "based on" the real deal are probably more okay than exact replicas.
STALKER, Battlefield, and others do it for that reason(and the case ejection) but Counter Strike did it to be left handed and cool('cause the designer was left handed).
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Old 05-26-2010, 04:35 AM
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Quote:
Originally Posted by ManiacallyChallenged View Post
I believe that at least half the reason is copyright related.
Guns "based on" the real deal are probably more okay than exact replicas.
STALKER, Battlefield, and others do it for that reason(and the case ejection) but Counter Strike did it to be left handed and cool('cause the designer was left handed).
I highly doubt that.

The reason is simply because they developers think it looks cool.
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Old 05-26-2010, 03:42 PM
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Quote:
Originally Posted by ManiacallyChallenged View Post
I believe that at least half the reason is copyright related.
Guns "based on" the real deal are probably more okay than exact replicas.
STALKER, Battlefield, and others do it for that reason(and the case ejection) but Counter Strike did it to be left handed and cool('cause the designer was left handed).
I'm not aware of any digital IP law which regulates the appearance of weapons in visual media (with PEOPLE, it's another story). The only thing that's regulated are the names, which is why game developers often have to make up fictional names for the guns.

Excalibur and AdAstra are right - the left-hand ejection ports are there because everyone thinks it looks cool to see the action of the gun working and the brass flying out.
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