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#1
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Inaccuracies about guns in video games are getting some pushback
Nice to see more content creators on youtube educating the public about how guns in video games are inaccurately portrayed, such as this video:
https://www.youtube.com/watch?v=oNHIrA84dlg Covered are Valve games featuring cocking guns too often, firing two shots at once out of the single-barrelled SPAS-12, improvised silencers in Day-Z, etc. |
#2
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General preference has been moving more and more toward accurate representation of firearms in media in recent years, with movies and games moving from OTT Rambo stuff to more accurate depictions. I'd like to think IMFDb helped play a part in it.
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"Everything is impossible until somebody does it - Batman RIP Kevin Conroy, the one true Batman |
#3
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I would like to think that movie and TV show directors in media with firearms are moving away from silliness like the infamous never-ending ammo belt you can see on Arnold Schwarzenegger's arm in Commando. Even so, how much of the general American movie-going and TV-watching public actually knows enough of this stuff to complain? Or are they still mostly people who think of certain parts on guns as "the shoulder thing that goes up"? |
#4
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Side note: I can recall at least two instances of armorers I know telling me that they worked on a production where a director requested a specific weapon because they saw it in another movie, and then looked up the movie on IMFDB to find out what type of firearm it was. One of those wasn't even recently (I think it was around 2015 or so).
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Cry "Havoc," and let slip the hogs of war. |
#5
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#6
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I'd have to defer to any of the armorers on here to weigh in, as I haven't really discussed this topic with them. (Though I have asked them about IMFDB's visibility amongst their colleagues.)
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Cry "Havoc," and let slip the hogs of war. |
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