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Old 04-13-2009, 11:07 PM
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Spartan198 Spartan198 is offline
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Originally Posted by Alcatrazz View Post
1 Every weapon, upon spawning and brandishing for the first time, is loaded and cocked. Reload animations can be interrupted by switching guns, and consist of 5 basic moves, which vary if the gun was fired until dry or not. Safety on, Clip out, clip in, charge, safety off.
Now, not that I've got first-hand experience here, but if I'm not mistaken, doesn't the bolt of an M4 or M16 lock back even when the weapon is fired until dry? Pulling the cocking handle wouldn't be necessary as all you'd have to do is slap the bolt release and you're locked and loaded.

Now, true, this isn't so for every weapon, but...
2: When all ammunition is depleted, all weapons become melee weapons until ammunition is found.
Likey, likey. Being able to smash a baddy's skull in with the butt of my rifle sounds oddly satisfying...
3: Light smg for Rebel team is a powder nailgun modified to fire distance and full auto. Has 30 nail clip inserted forward of trigger, and unlimited blanks in grip. When nails are depleted, melee attack simply shoots blanks, which can do a fair bit of damage close up.
A full-auto nail gun sounds more like a Resident Evil Outbreak weapon than a realistic FPS weapon.

There are plenty of low-end, readily available subguns in the world that could fill that role.
"The gun has played a critical role in history. An invention which has been praised and denounced... served hero and villain alike... and carries with it moral responsibility. To understand the gun is to better understand history."

“What is morality in any given time or place? It is what the majority then and there happen to like, and immorality is what they dislike.” - Alfred North Whitehead
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