Quote:
Originally Posted by commando552
I just finished it, I really enjoyed it overall. I only played it in single player though as I tend not to be able to play for long enough uninterrupted chunks to make multiplayer work. In single player the squad mates are kind of pointless most of the time, but the sync shot is kind of overpowered as the AIs are able to target through walls and other obstacles to make impossible shots. Maybe I just never bothered to work it out, but the amount of control you had over them was rather lacking, being unable to tell them to target specific enemies and instead just being able to command them to "open fire" with which they all run of individually Rambo-ing.
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I'm not an MP guy either, so I feel you. It's worst when trying to clear a building, as they just pretty much wait outside while you do it. >_< Future Soldier had a fantastic (if admittedly OP, but then again these are the Ghosts we're talking about) room clearing system, whatever happened to that? Hopefully a day 1 patch (because let's be real: the purpose of the beta was to gather data and feedback for a day 1 patch) does some fixes for squad AI.