You could probably make a system like that work if, say, moving close to other team members was what made enemies likely to throw grenades at you (since, let's face it, in real life the average Talitubby isn't carrying 80 hand grenades each of which is as powerful as a medium-grade fart) so there was an aspect of balancing risk versus getting ammo; even more so if it was only one ammo carrier, and a second guy was the medic, so you had to move away from one to move closer to the other. As is, it basically just means you waste ammo until they give you more.
"Ah, Rabbit's neutralised that rock, better give him the spare mags."
Last edited by Evil Tim; 06-02-2011 at 06:26 PM.
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