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Old 07-29-2010, 01:59 PM
MattyDienhoff MattyDienhoff is offline
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Location: Adelaide, Australia
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Red Orchestra: Ostfront 41-45 has some of the most realistic firearms in any game I think:

* Shooting straight is much harder than in most games, and not because the weapons are stupidly inaccurate with a "cone of fire" you have no control over. The weapons are accurate, but it's challenging to hit anything due to aiming sway and heavy recoil that you have to work to control. Stance and fatigue also affect aiming accuracy.

* There is no crosshair, and the weapon isn't fixed to the center of the screen but moves around with as you look around, making firing from the hip wildly inaccurate. Aiming is done with iron sights or a scope.

* The models and textures are extremely detailed. There are few if any goofs, the guns are not mirrored.

* The animations (especially the reload animations) are the best I've seen in any game ever. They're natural looking, technically sound and take an appropriately long time. No one second reloads here. Weapons have two different reload animations (for dry and partial reloads) when appropriate.

* Ammunition is divided into magazines rather than a pool of bullets that magically transform into full magazines on demand. Performing a tactical reload puts the partially empty mag back in your pouch to be used later, and +1 loading is simulated too.

* Most of the rifles have an optional bayonet attachment which, when attached, slightly affects accuracy.

* Weapons can be braced against any suitable surface to steady aim.

* Machine guns overheat if fired in extended bursts. Extreme abuse causes the barrel to warp and fail. The German machine guns' barrels can be switched out for a spare if necessary.

* Having fired a bolt-action rifle, you have to work the bolt manually by pressing the fire button a second time. This means you can choose to either work the bolt right away or wait, so you can see if you hit your target, for instance.

Last edited by MattyDienhoff; 07-29-2010 at 02:03 PM.
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