Quote:
Originally Posted by Checkman
I remember a board game in the 1980's that was about this very scenario. I forget who made it, but it wasn't Avalon Hill. Anyway I purchased it my sophmore year in college (1987 - 1988).
I and my college buddies spent many hours playing this game. The game gave many advantages to the U.S. to include a anti-missile orbital and ground based laser network. We modified the game removing the laser network and giving the invaders a solid foothold on land - ala Red Dawn. Even handicapping the United States and giving several advantages to the invaders the United States was still almost impossible to defeat entirely. Ultimately logistics made all the differences. The invaders had long supply lines and the U.S. didn't. There were other factors as well such as political and diplomatic, American partisans behind enemy lines etc.
Most of the time the invaders could hope for a deadlock at best and more often than not they found themselves being pushed back.
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The game you're thinking of is Fortress America. I picked up a copy at a garage sale for a song... wargames rule.