Quote:
Originally Posted by Evil Tim
I think the problem is the spawning system; everyone respawns in waves and there's only one spawn point per side in a given map, so gameplay comes to down to
1. Everyone runs into a room with an objective
2. Most of them die
3. Everyone respawns at the same time
4. Everyone runs back to the room with the objective
It never helps that the AI is generally too busy capturing the virtually useless "command posts" to help you with the objectives that actually matter.
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There also isn't much of a story. It gives you an interesting Waterworld like back story but it doesnt go into depths of the details. It's just a set piece to play in.
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"There's a fine line between not listening and not caring...I like to think I walk that line everyday of my life."
Blessed be the LORD, my rock, Who trains my hands for war, And my fingers for battle
Psalm 144:1
“It is always wrong to use force, unless it is more wrong not to.”
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