Quote:
Originally Posted by funkychinaman
I didn't mind the story. It was a slice of an ongoing war, so I didn't expect much.
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I think the main problem with the story was that it never really established who Rabbit was but still wanted you to care about what happened to him, despite that it was kinda hard to even remember which one he was. I don't really understand why FPSes are so opposed to talking player characters, I never minded when Nomad did it in
Crysis or Kellar did it in
Black.
That plus it was rather hard to get a handle on what was actually happening aside from that everyone seemed to be trying to climb a mountain for some reason. It was kinda hard to feel a sense of achievement at the end when I wasn't even sure what I'd just done.