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MW2 works best when you stick with the campaign or Spec Ops modes. Yeah, the story's kinda ridiculous, but it's fun to watch. The multiplayer, however, fails hard. To be fair, it didn't at first, but once all of the knifing and other exploits became widespread, playing through stopped being enjoyable and became a overtly frustrating job. Medal of Honor might not bring much to the table, but it does so in a much more satisfying manner. For one thing, there's no more of that whole "knifing from across the map" BS. If you want to score a knife kill, you have to do it the old-fashioned way. There's also very little in the way of boosting, which was another cancer across nearly every MW2 match I played after about December of last year. Story-wise, Medal of Honor's better in that regard too. The only issues I have with it are polish-wise - the game needed a few more months in the oven. |
There will always be cheap ways for players to think up to win the game and it still is a game, if someone has a more precise way to kick your ass, then more power to them. Sure it'll get annoying getting knifed and grenade launchers coming at you, but that's how the game is.
Since Metal of Honor was designed by DICE, their multiplayer is completely different from any of COD's designs. It has a lot of similar elements. You only see the MW2 multiplayer failing because of the cheap bastards utterly destroying you with easy fast tactics that aren't "fair, or realistic". And what do you mean "Knifing from across the map"? You can't do that in any game. You sneak up to a guy and knife him or rush him before he can shoot you and knife him. If you mean the throwing knife, that only works if you are REALLY good with your aim and I mean really good. Games don't need "a little bit more time in the oven"? They aren't a cake. They are like paintings. You do all the fine strokes, colors right and on the right kind of material, but when it is done it is done. You can add a few more extra strokes and add on some more color, but when it is done, the work is to be judged at the time of presentation. If it doesn't stack up on the day it is expected, then the creator fucked up. If he can save it with patches and a little extra work, sure, but that is ONLY when there is something left to be saved or if the minor adjustments are vast improvements. I agree that Metal of Honor has a story to it, but there isn't a lot of character development. It tries to have you feel a connection for these guys you play, but lack it. |
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I stopped playing MW2 online several months ago for that and several other reasons, including the lag and shitty hit detection (two of the things that makes knifing work so well in the first place). And the boosting, too...don't get me started on the boosting. Many a game was ruined because some jackass wanted to score that damn nuke so frickin' badly. In comparison, CoD4 and MoH work so well because they don't rely on none of that. No idiotic perks. No ridiculous knife-lunging. |
Ok, I rarely come across those guys. Occasionally, i get knifed, but I've developed a very fast reaction. My brother is a master at counter knifing other people.
Black Ops, it's not that easy to knife someone anymore. |
Black ops balanced a lot, too much maybe, like not being able to use full auto cz in last stand, if you put a m203 on your gun you cant put a second attachment, etc.
MOH was too generic and offered no customization, gameplay for MOH was better in SP, where you had lean out controls. Theres very few guns in MOH while black ops theres tons of choices to personalize loadouts. |
Natalie Portman has let me down by starring in a rom-com with Ashton Kutcher:
http://www.youtube.com/watch?v=Ubfcfs98MBw |
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I liked it when video games were simple like this:
http://www.youtube.com/watch?v=Z4zF790DzyQ http://www.youtube.com/watch?v=opru6...eature=related |
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