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Chaosut27 08-31-2009 05:17 AM

Realistic Shooting Video Games?
 
Hi, firstly i just wanted to say this is a really cool site and the people here really have a great knowledge of firearms. Hopefully i can learn more myself along the way as i'm a bit of a beginner. Anyways, i was just wondering if anyone knew of any video games with realistic/semi-realistic shooting mechanics in it. I saw the thread about realistic shootouts in films which i thought was very interesting and gave me the idea for this thread. So first i thought i'd start with the ones i've already played.

Probably the most realistic games i've played in this regard are Operation Flashpoint and Arma. Both are excellent games (require a bit of patience though). The Main complaints i have with OF (which is a game that i do love to death nonetheless) is that the gun sounds aren't very good, no handguns (though i think they were added in the resistance expansion) and even though AI die fairly quick the sometimes don't react from a bullet as expected. Though all round Operation Flashpoint and Arma i think are very realistic tactical shooters. (I haven't actually played Arma 2 yet btw, don't think it would work on my pc though)

S.T.A.L.K.E.R. Shadow of Chernobyl has some nice shooting mechanics in terms of bullet drop, but overall it some area's that i think are a bit unrealistic. Mostly in terms of damage where the AI can take a lot of round to the body and barely react. I remember shooting a guy in the foot about five times with an AKS-74U and he barely reacted lol. But i do like that handguns are pretty useless over long ranges. It does have a great selection of guns (some of the models and sounds are a bit off though) and also has a lot of cartridge varities. The oblivion lost mod fixes a lot of issues i had with the game in general though.

Red Orchestra: Ostfront 41-45 is extremely realistic, especially for an online shooter. It's one of the few games i play online often, but unfortunately there are fewer and fewer servers. There's a fine selection of guns and they all have a nice ammount of recoil. The number of bullets left in a magazine is not shown and there is no crosshair. The obvious thing to note though is that bullet have a 'tracer' effect, but this is a sacrifice of realism for the sake of gameplay. Damage is very realistic and it took me some time to adapt after playing CSS for so long lol.

I don't have a huge experience with the Rainbow Six Games, but i have played Rainbow Six 3: Raven Shield that seemed very realistic. Rainbow Six Vegas 1 & 2 seemed to break away from the series a bit and i felt they lacked the realism and style of it's predecessors. I've only really played a couple of Ghost Recon games (haven't tried either GRAW yet). Though i've got to admit that Rainbow Six/Ghost Recon games aren't particularly to my taste. I'm not sure why but i'm just not a fan of controlling a squad all the time, don't mind it on occassiona though.

Games that i've heard of but yet to play are; Sniper-elite, the original Far Cry (the original farcry, though i doubt it'll be too realistic) and Hidden and Dangerous.

So the question is are there any realistic shooting games you could recommend me, preferably with a minimal focus on controlling a squad.

LoneSniperJim 08-31-2009 02:13 PM

I would have to say the Project reality mod for Battlefield 2

Excalibur 08-31-2009 04:54 PM

seriously? A spam bot designed to post something so specific to this site? Kinda impressive

MT2008 08-31-2009 07:30 PM

Quote:

Originally Posted by Excalibur (Post 6461)
seriously? A spam bot designed to post something so specific to this site? Kinda impressive

Ignore that post. I was trying to post a reply in that topic by "RepsolGuete", and somehow, I did it in this topic instead. A consequence of sleep deprivation and no coffee...or maybe worse. :D

Chaosut27 09-01-2009 02:54 AM

Also, there was one other i forgot to add earlier; Insurgency mod for the source engine. I haven't played it in a while, but from what i remember it was pretty good, though admittably i found it had it's moments of frustration.

Quote:

Originally Posted by LoneSniperJim (Post 6453)
I would have to say the Project reality mod for Battlefield 2

Thanks :), i might check that one out. Just need to get my hands on a copy of BF2 first.

Quote:

Originally Posted by MT2008 (Post 6469)
Ignore that post. I was trying to post a reply in that topic by "RepsolGuete", and somehow, I did it in this topic instead. A consequence of sleep deprivation and no coffee...or maybe worse. :D

:D That's cool. Yeah, there do seem to be a lot of threads from that spambot :(.

AdAstra2009 09-01-2009 02:58 AM

Rainbow Six:Raven Shield or Rainbow Six:Athena Sword

Stay away from the Vegas series, it's only realistic in relative terms to other games and it is a sellout of the Rainbow Six name.

Excalibur 09-01-2009 03:18 AM

What's wrong with the Vegas series? I mean Vegas 2 wasn't that good, but I kinda like to play it.

AdAstra2009 09-01-2009 03:56 AM

If you've played Rainbow Six:Raven Shield you'd understand.

The Vegas series was made by a completely different company and sold out of the original realism of the series in order to cash in on the mainstream gamer.

MattyDienhoff 09-01-2009 08:09 AM

Quote:

The Main complaints i have with OF (which is a game that i do love to death nonetheless) is that the gun sounds aren't very good, no handguns (though i think they were added in the resistance expansion) and even though AI die fairly quick the sometimes don't react from a bullet as expected.
The Resistance expansion does add handguns, among other things. See here. If you still have any interest in playing OFP, I strongly suggest you get Resistance. Not only are its features very substantial for an expansion, almost every mod under the sun needs it, so it really is a must have.

aus_shooter 09-01-2009 09:06 AM

hi all new member here
I really like the firearms in COD 4 and as for STALKER i found the guns looked impressive but they lacked the hitting power, i mean i was head shooting a standard soldier with a British L85 with SUSAT scope on it and i was still not killing them.

Chaosut27 09-02-2009 05:35 AM

Quote:

Originally Posted by AdAstra2009 (Post 6490)
If you've played Rainbow Six:Raven Shield you'd understand.

The Vegas series was made by a completely different company and sold out of the original realism of the series in order to cash in on the mainstream gamer.

Yeah, i wasn't a huge fan of Vegas either. Raven Shield was probably the last game in the series that actually felt like a Rainbow Six game. Whist Vegas 1 & 2 are decent games, you can tell they take more inspiration from Gears of War than the predecessors in the series. I didn't actually mind the new focus on taking cover (i didn't love it either though). The part i disliked most was how scripted the levels were. The game just felt too linear for a Rainbow Six game.

Quote:

Originally Posted by MattyDienhoff (Post 6499)
The Resistance expansion does add handguns, among other things. See here. If you still have any interest in playing OFP, I strongly suggest you get Resistance. Not only are its features very substantial for an expansion, almost every mod under the sun needs it, so it really is a must have.

Thanks for the recommendation, i think i'll check it out. I used to play OFP to death lol, but I never really got round to playing the expansion packs. Resistance sounds pretty cool :).

Quote:

Originally Posted by aus_shooter (Post 6501)
hi all new member here
I really like the firearms in COD 4 and as for STALKER i found the guns looked impressive but they lacked the hitting power, i mean i was head shooting a standard soldier with a British L85 with SUSAT scope on it and i was still not killing them.

Hi :). Although STALKER is one of my favourite games, it's still a very very flawed one. I've always found the damage to be a bit wonky. Whilst you yourself die pretty quickly, the AI seem to take quite a bit of punishment. I remember shooting a guy in the face and he didn't even flinch, just kep on shooting back lol. Also, shooting an AI in the legs, arms or even chest just seems too underpowered. Though when i play STALKER i often use mods that adjust some of problems i have with the game (such as the damage). I personally wouldn't consider COD 4 particularly realistic, but it did have a nice selection of guns (and mostly with the real gun names :D).

aus_shooter 09-02-2009 08:30 AM

Agreed the tactical merits of COD 4 a limited but for on line shooting fun it takes the cake.
STALKER was very dissapointing to me because i was so looking foward to all the different firearms but like you put the battle damage on the bad guys sucked.

LoneSniperJim 09-02-2009 02:30 PM

This is a older trailer for Project Reality but the best 1 i think

http://www.youtube.com/watch?v=YXNksCRglFc

Heres the new 1

http://www.youtube.com/watch?v=d2zQIYyCY5s

Excalibur 09-03-2009 07:30 PM

My views on shooters now is the same as comparing to real life gun battles to movies. Games are for entertainment. If the damage for every rifle is bang bang to the chest and you're dead, than that's no fun. The point of playing shooters however realistic or unrealistic is to get away from real life. Some games try to put more so called realism, but they tend to fall back on the usual trends of gameplay

I remember a lot of shooters have a life bar or a percentage of health. Nowadays, a LOT of shooters you don't have a life bar. You get hit, you take cover and you're back to full health.

joffeloff 09-04-2009 05:44 AM

I remember a lot of shooters had no life bar or a percentage of health.. You'd either be injured, which meant you'd be gimpy and easier to kill for the rest of the round, or dead at once.

I tried playing a mod for half-life 2 the other day that had almost the rainbow six type of health system. It adds a certain tension because you know you only get one chance to screw up, no picking up a health pack or jumping behind cover (silly console shooters started with that stupidity). I had almost forgotten how much fun such games were until then.:(

LoneSniperJim 09-04-2009 02:36 PM

Project reality has a pretty realistic damage system that also works, if you get injured and loses beyond 30% of your health, you slowly bleed out unless you get to a medic

Gunmaster45 09-05-2009 09:32 PM

In Brothers in Arms: Hell's Highway your dead after one round. The longer you stand out in the open without cover, the more dangerous it becomes until you likely are hit by a round.

But such realism takes a bit of the fun out of games, since you spend most time retrying stuff fifty times, and that alone is not realistic either.

AdAstra2009 09-06-2009 12:14 AM

I love how in operation flashpoint if you had no medics with you and later you are shot in the leg you are basically stuck crawling on the ground for the rest of the mission.

Kinzer 09-06-2009 01:03 AM

Quote:

Originally Posted by Excalibur (Post 6593)
My views on shooters now is the same as comparing to real life gun battles to movies. Games are for entertainment. If the damage for every rifle is bang bang to the chest and you're dead, than that's no fun. The point of playing shooters however realistic or unrealistic is to get away from real life. Some games try to put more so called realism, but they tend to fall back on the usual trends of gameplay

I remember a lot of shooters have a life bar or a percentage of health. Nowadays, a LOT of shooters you don't have a life bar. You get hit, you take cover and you're back to full health.

For some people, that's true. Games like Halo 3 and Call of Duty 4 are fine with them. However, there are a considerable amount of people out there who would like to a have a more realistic shooter. Yes, games are there to get you away from real life, but they do that by letting you experience something that you probably never will. For instance, most of us aren't going to be on an Elite Counter-Terrorist team, doesn't mean we wouldn't like to pretend we are in a game. And the realism just makes it more believable and essentially more fun.

MattyDienhoff 09-09-2009 06:40 PM

Quote:

Originally Posted by Excalibur (Post 6593)
My views on shooters now is the same as comparing to real life gun battles to movies. Games are for entertainment. If the damage for every rifle is bang bang to the chest and you're dead, than that's no fun. The point of playing shooters however realistic or unrealistic is to get away from real life. Some games try to put more so called realism, but they tend to fall back on the usual trends of gameplay

That kind of realism isn't always a 'get killed 12 times in a row' fun killer. Whether it is or not depends on what kind of game the subject in question is, i.e. the way the game world, the AI, and the ballistics work, and perhaps most of all, what kind of situations the player is placed in. As we all know, in the average FPS you will get shot at least a few times in the course of a typical game, no matter what you do or how good you are, because you're almost always outnumbered, you're perpetually in close combat (unless you're sniping), and you're often forced into extremely dangerous situations (such as clearing hallways packed with a dozen enemies or some crazy shit like that) with no strategic alternatives.

There are exceptions to some of those, but I'd say the traits I listed above describe the typical shooter perfectly, even those based in real-world war settings. (Any Call of Duty game makes a good example) Anyway, it's obvious that to make it possible for the player in such a game to die from one hit, or even two or three, would make it painfully difficult.

But, with all that said, 'one shot kill' gameplay can work, can be fun (if you have the least bit of patience) and, if it's done right, it can be just as intense as a typical action-packed FPS. The problem is, to do it right, a game has to be built from the ground-up with this concept in mind, and few developers are willing to do this (since by doing so they're appealing to a different and decidedly smaller crowd), and even fewer manage to do it right.

Games like Call of Duty 4 are well known for their intensity. CoD4 is intense, mostly due to the fact that, in that game, you're being shot at almost constantly. You're always in the thick of it. That's also the main reason it would be so insanely hard if the player could die in one shot -- it's impossible to avoid being shot at least occasionally in that game.

For contrast, take my favorite tactical shooter, Operation Flashpoint, as an example. Firstly, in that game, even as a rifleman in a large battle, you won't get shot at nearly as much as you would be in most FPSs, partially because battles are usually at longer ranges, not all inside buildings or on city streets, but also because in a game like this, the mechanics of battle are just different. You learn to move in a manner that precludes being targeted (moving rapidly from cover to cover, staying low whenever possible).

You're not constantly outnumbered, and you almost always have options how to go about fulfilling your objectives. In other words, you're rarely forced into a situation where you have no options and you're in deep shit no matter what you do, many sections in Call of Duty: World at War, were like this. There's only one way forward blocked by swarms of endlessly respawning enemies and the only way to proceed is to slog forward, time your advance right and pray fate doesn't dump one of the hundreds of random grenades right next to your only piece of cover.

The point is, more often than not, in a game like Call of Duty you frequently die out of sheer bad luck, whereas in a game like OFP, most of the time death is avoidable if you use a little strategy in the way you go about things. It's still entirely possible to get hit in the head by a random rifle bullet and die instantly, but it's unlikely, especially if you know what you're doing. Further, despite the fact that you're shot at less frequently in a game like this, it's actually more intense in the end, both because you don't always expect it, and also because the consequences of being shot are far more dire.

In Call of Duty you're almost always being shot at, and you know that if you do get hit two or three times, you just have to go and hide in the corner until you get better and you're back in the fray (unless you're playing on 'Veteran' difficulty, or 'masochist mode' as I like to call it). Even if you do die the nearest checkpoint is rarely more than a couple minutes back. Requires some suspension of disbelief, but that's alright for that kind of gameplay, it doesn't work very well any other way. But in OFP, you're not always being shot at, but when you are it's particularly harrowing (especially so if you don't know where the fire is coming from) because every time a bullet misses you by inches, you know that if it had hit you, you would, at best, be wounded and unable to aim properly and/or walk (depending on which limbs are hit), or, at worst, be stone cold dead. You're not ambushed at every corner, so you don't usually expect to be, and you're not constantly being shot, so when you are it's appropriately shocking.

This two part gameplay video of Flashpoint does a pretty good job of illustrating everything I just said. In it, the player (me) is shot at a fair bit and has quite a few close calls, but in the end makes it to the end entirely unscathed.

War Cry - 1
War Cry - 2

P.S. If you take one look at this massive post and think 'tl;dr', I won't blame you. Obviously, tactical shooters (and OFP in particular) are one of my passions, but hey, at least I paragraphed it! :D

Rockwolf66 09-10-2009 01:14 AM

Nice video Matty, Reminds me of Joint Operations. When I played it it was a fun game with realistic bullet physics so you had to adjust your sniper scope corectly for the range or learn how to use the mildots.

Man it was fun snipeing the pilots of flying helocopters with a barret.

Orca1_9904 09-29-2009 03:43 PM

My experience with FPS games based on modern military combat is somewhat limited, but I would suggest the America's Army series (the PC versions; can't speak for the console spin-offs). With the exception of the heavy recruiting material filling the game, it's actually quite realistic; you take a burst from an enemy's AK and you're in a world of hurt, if not dead outright, with no respawn until the round is over (your character can also die from their wounds if not promptly treated by a medic). America's Army 3 seems to be the most realistic thus far as far as weapon performance, once you get past all the glitches. My only complaint with the gun handling in America's Army 3 is how the weapon bobs & weaves all over the place when looking down the sights, like the player's character was intoxicated or something even when in perfect health. The earlier version has a rather impressive weapon assortment, though it's quite starkly limited thus far in the latest version (the U.S. arsenal is limited to the M16A4, M16A4 with M320 grenade launcher, M14A4 Designated Marksman Rifle, M4A1, and M249 SAW, in addition to Frag, Smoke, Stun, and Incendiary grenades). Hope that helps, and happy gaming.

Chaosut27 10-07-2009 12:46 PM

A game that i'm trying to get my hands on is VSB1 which is aparently based on OFP. So i'll report back when i get the chance to play it :).

Also, Operation Flashpoint: Dragoon Rising is out in the US i believe. Though it probably wouldn't work on my medium end PC, so i probably won't get to play it for a while :(.

Quote:

Originally Posted by Kinzer (Post 6669)
For some people, that's true. Games like Halo 3 and Call of Duty 4 are fine with them. However, there are a considerable amount of people out there who would like to a have a more realistic shooter. Yes, games are there to get you away from real life, but they do that by letting you experience something that you probably never will. For instance, most of us aren't going to be on an Elite Counter-Terrorist team, doesn't mean we wouldn't like to pretend we are in a game. And the realism just makes it more believable and essentially more fun.

I feel the same way. I find realistic shooting game's to be far more interesting. Just personally, i get more easily immersed in a atmosphere of a realistic game. Also, I think you make a good point in saying that even the more realistic shooter's provide something that the player is unlikely to experience in real life.

Quote:

Originally Posted by Orca1_9904 (Post 7229)
My experience with FPS games based on modern military combat is somewhat limited, but I would suggest the America's Army series (the PC versions; can't speak for the console spin-offs). With the exception of the heavy recruiting material filling the game, it's actually quite realistic; you take a burst from an enemy's AK and you're in a world of hurt, if not dead outright, with no respawn until the round is over (your character can also die from their wounds if not promptly treated by a medic). America's Army 3 seems to be the most realistic thus far as far as weapon performance, once you get past all the glitches...

I haven't actually played America's Army before. Sound pretty cool, so I think i'll download it from steam when my download limit recharges.

Orca1_9904 10-09-2009 03:57 AM

Quote:

Originally Posted by Chaosut27 (Post 7441)
A game that i'm trying to get my hands on is VSB1 which is aparently based on OFP. So i'll report back when i get the chance to play it :).

Also, Operation Flashpoint: Dragoon Rising is out in the US i believe. Though it probably wouldn't work on my medium end PC, so i probably won't get to play it for a while :(.



I feel the same way. I find realistic shooting game's to be far more interesting. Just personally, i get more easily immersed in a atmosphere of a realistic game. Also, I think you make a good point in saying that even the more realistic shooter's provide something that the player is unlikely to experience in real life.



I haven't actually played America's Army before. Sound pretty cool, so I think i'll download it from steam when my download limit recharges.

When you do, let me know what name you pick to play as so I can look you up, and which version of the game you get.

k9870 10-09-2009 10:19 PM

I got OF:DR and love it. Console gaming FTW, its a hard game, most realistic Ive Played.

Markit 10-10-2009 07:47 PM

Quote:

Originally Posted by k9870 (Post 7501)
I got OF:DR and love it. Console gaming FTW, its a hard game, most realistic Ive Played.

Definitely the most realistic console shooter available at the moment, but the PC version has been getting pretty negative user reviews.

Excalibur 10-11-2009 12:14 AM

What's wrong with the PC version?

k9870 10-12-2009 05:23 PM

XBOX 360=good single player, sucky online. Literally, lagging, controls not working, i can't reload, change fire rate, people teleport all over the map.

Excalibur 10-13-2009 06:02 PM

That aside, I'm still pretty hyped for Modern Warfare 2, despite my issues with it like dual wielding, throwing knives and stick simtex on someone. It does seem like a good game and IW hasn't disappoint yet, but I can be wrong, and this ends up being a waste of my money. But I'm the guy who bought FEAR Extraction point and Rainbow Six Vegas 2, so it wouldn't be the first time.

Markit 10-14-2009 12:14 AM

Quote:

Originally Posted by Excalibur (Post 7523)
What's wrong with the PC version?

I have not tried the game myself yet, but apparently a lot of the console limitations have been carried over- the textures are blurry, there's a lot of LOD pop-ins and menus seem to be designed with a gamepad in mind. There's also a lack of dedicated server support that hurts MP and no CD-keys so pirates are rampant.

Excalibur 10-16-2009 03:41 PM

Well I havent thought about trying anything else lately other than Fallout 3


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