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-   -   AK-type rifles, iron sights,and video games. (http://forum.imfdb.org/showthread.php?t=1679)

Milkovich 04-12-2011 07:22 AM

Hash, is that CQB? :)

MattyDienhoff 04-12-2011 11:30 AM

Quote:

Originally Posted by BurtReynoldsMoustache (Post 27577)
Why does down-the-sight aiming in FPS's always look like the rear sight is brought right up to your eyeball with your cheek right on the receiver? Also that little bit of magnification on weapons that don't have any sort of optics is very off putting.

That is pretty odd but there's a reason for it. As I understand it...

The field of view (FOV) that's considered to be normal in most FPS games is actually sort of a 'zoomed out' view compared to normal. At that level, it's harder to see distant objects than it would be in real life. It's not realistic, basically, but it's a necessary evil. It's a compromise, due to the displays we view these games on, because if the default FOV was realistic, you'd have extremely limited peripheral vision, so you'd never see threats coming from the sides and it'd be tough just walking around, it'd be like having blinders on. Therefore, aim zoom is actually a compromise upon a compromise. Aim zoom allows the default FOV to be wide so you have peripheral vision, but also allows you to have a decent chance of targeting at long range (without having to do excessive 'pixel hunting'). No, the idea of switching from one FOV to another isn't realistic, but the default FOV isn't realistic either, it's just a necessity. I'm not sure what effect widescreen displays has on this problem, I imagine it'd solve it by allowing a wider FOV, but perhaps not, I just don't know.

HashiriyaR32 04-12-2011 12:03 PM

Quote:

Originally Posted by Milkovich (Post 27581)
Hash, is that CQB? :)

Which one?

Milkovich 04-12-2011 02:00 PM

The follow-up to True Combat: Elite

HashiriyaR32 04-12-2011 03:24 PM

Nope, sorry. Check the posts again, I listed the games.

Also, I haven't played TC:E in ages, so I haven't even heard of CQB the game before.

FIVETWOSEVEN 05-08-2011 06:32 PM

Quote:

Also that little bit of magnification on weapons that don't have any sort of optics is very off putting.
The difference between real life and games is we don't deal with limited graphics in real life like on video games limiting our vision. Red Orchestra is like this and its very difficult to see and I would be better off with the rifle in real life than in that game.

k9870 05-08-2011 07:56 PM

I want to see target become blurry when aiming with irons instead of being crystal clear. You can only focus on one plane (the front sight) not 3 (rear, front, target.)

Gunmaster45 05-08-2011 10:07 PM

Quote:

Originally Posted by k9870 (Post 28874)
I want to see target become blurry when aiming with irons instead of being crystal clear. You can only focus on one plane (the front sight) not 3 (rear, front, target.)

The original Brothers in Arms were the first to do this somewhat right. Not only did they use ADS (instead of the old and outdated "zoom" with the crosshairs), they blurred the rear-sight. Instead of killing peripherals though, they simply filled the screen with the sights, which worked well enough. It was a little too realistic that you couldn't hit a damn thing most of the time though.

Evil Tim 05-11-2011 04:58 PM

Quote:

Originally Posted by k9870 (Post 28874)
I want to see target become blurry when aiming with irons instead of being crystal clear. You can only focus on one plane (the front sight) not 3 (rear, front, target.)

That's a bit of a problem since the game can't simulate your eyes focusing the rest of the time without some serious processor-hogging logic in play to figure out what you're actually looking at in a scene. Having focus just turn up in one specific way kinda emphasises that it doesn't show up at any other time.

The usual FPS protagonist has one eye around collarbone level with no face surrounding it, central vision only and the ability to look straight ahead and still have a gun they're holding at the hip in focus and at least half in view. This is going to be hard to remedy without everyone being willing to buy a personal IMAX Dome.


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