AK-type rifles, iron sights,and video games.
I'm starting this thread because of how inconsistent an AK-type rifle's iron sight is viewed in games that have the ability to use sights. I'll be splitting my post into multiple ones because of the image limit.
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Let's start with two examples from the same game.
Medal of Honor (2010) ------------------------------ Single Player http://www.imfdb.org/w/images/thumb/...4-23-54-29.jpg Multiplayer http://www.imfdb.org/w/images/thumb/...3-46-25-67.jpg Notice how the SP version has the sights properly aligned, but the MP one, like DICE's other Frostbite engine games featuring this weapon, is off. |
Call of Duty series
-------------------- MW1 http://images2.wikia.nocookie.net/__...Ak47iron_4.png MW2 http://images4.wikia.nocookie.net/__...-47_Iron_6.jpg Black Ops http://images3.wikia.nocookie.net/__...AK47adsBO.jpg/ Notice how the only one that's even aligned in any way, shape, or form is the Black Ops one. |
AKS-74U in MW1
http://images2.wikia.nocookie.net/__...k74uiron_4.png This screams lazy (Wikia image) AKS-74U in Black Ops http://www.imfdb.org/w/images/thumb/...x-Shot0021.jpg This isn't even right >_> (One of our own) |
Rainbow Six Vegas spinoffs
===================== AKS-74U http://www.imfdb.org/w/images/thumb/...2-AKS74U-1.jpg A well-done view, at last. My point is. Some games have the sights correctly lined up, while other games' alignment would, in actuality, result in missed shots. I could keep on going, but I'd probably be tagged for spamming, and I don't want that to happen. |
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Then, of course, there's the character voiced by Ice Cube referring to a frag grenade as a "nade" in one level, so I won't praise them that much. :rolleyes: |
24 hours later and nothing new. I'm gonna all the misaligned examples were done by people who have never handled any AK-type rifle before, nor even READ THE FRICKIN' MANUAL (I think some of the manuals include a sight picture).
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Why does down-the-sight aiming in FPS's always look like the rear sight is brought right up to your eyeball with your cheek right on the receiver? Also that little bit of magnification on weapons that don't have any sort of optics is very off putting.
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Hash, is that CQB? :)
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The field of view (FOV) that's considered to be normal in most FPS games is actually sort of a 'zoomed out' view compared to normal. At that level, it's harder to see distant objects than it would be in real life. It's not realistic, basically, but it's a necessary evil. It's a compromise, due to the displays we view these games on, because if the default FOV was realistic, you'd have extremely limited peripheral vision, so you'd never see threats coming from the sides and it'd be tough just walking around, it'd be like having blinders on. Therefore, aim zoom is actually a compromise upon a compromise. Aim zoom allows the default FOV to be wide so you have peripheral vision, but also allows you to have a decent chance of targeting at long range (without having to do excessive 'pixel hunting'). No, the idea of switching from one FOV to another isn't realistic, but the default FOV isn't realistic either, it's just a necessity. I'm not sure what effect widescreen displays has on this problem, I imagine it'd solve it by allowing a wider FOV, but perhaps not, I just don't know. |
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The follow-up to True Combat: Elite
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Nope, sorry. Check the posts again, I listed the games.
Also, I haven't played TC:E in ages, so I haven't even heard of CQB the game before. |
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I want to see target become blurry when aiming with irons instead of being crystal clear. You can only focus on one plane (the front sight) not 3 (rear, front, target.)
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The usual FPS protagonist has one eye around collarbone level with no face surrounding it, central vision only and the ability to look straight ahead and still have a gun they're holding at the hip in focus and at least half in view. This is going to be hard to remedy without everyone being willing to buy a personal IMAX Dome. |
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