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-   -   AK-type rifles, iron sights,and video games. (http://forum.imfdb.org/showthread.php?t=1679)

HashiriyaR32 04-10-2011 08:17 PM

AK-type rifles, iron sights,and video games.
 
I'm starting this thread because of how inconsistent an AK-type rifle's iron sight is viewed in games that have the ability to use sights. I'll be splitting my post into multiple ones because of the image limit.

HashiriyaR32 04-10-2011 08:18 PM

Let's start with two examples from the same game.

Medal of Honor (2010)
------------------------------
Single Player
http://www.imfdb.org/w/images/thumb/...4-23-54-29.jpg

Multiplayer
http://www.imfdb.org/w/images/thumb/...3-46-25-67.jpg

Notice how the SP version has the sights properly aligned, but the MP one, like DICE's other Frostbite engine games featuring this weapon, is off.

HashiriyaR32 04-10-2011 08:19 PM

Call of Duty series
--------------------
MW1
http://images2.wikia.nocookie.net/__...Ak47iron_4.png

MW2
http://images4.wikia.nocookie.net/__...-47_Iron_6.jpg

Black Ops
http://images3.wikia.nocookie.net/__...AK47adsBO.jpg/

Notice how the only one that's even aligned in any way, shape, or form is the Black Ops one.

HashiriyaR32 04-10-2011 08:19 PM

AKS-74U in MW1

http://images2.wikia.nocookie.net/__...k74uiron_4.png
This screams lazy (Wikia image)

AKS-74U in Black Ops

http://www.imfdb.org/w/images/thumb/...x-Shot0021.jpg

This isn't even right >_> (One of our own)

HashiriyaR32 04-10-2011 08:20 PM

Rainbow Six Vegas spinoffs
=====================
AKS-74U
http://www.imfdb.org/w/images/thumb/...2-AKS74U-1.jpg

A well-done view, at last.


My point is. Some games have the sights correctly lined up, while other games' alignment would, in actuality, result in missed shots.

I could keep on going, but I'd probably be tagged for spamming, and I don't want that to happen.

Spartan198 04-10-2011 08:49 PM

Quote:

Originally Posted by HashiriyaR32 (Post 27541)
Black Ops
http://images3.wikia.nocookie.net/__...AK47adsBO.jpg/

Notice how the only one that's even aligned in any way, shape, or form is the Black Ops one.

Yeah, I noticed that when I rented Black Ops. For all the anachronistic guns, Treyarch actually managed to get one of the smallest details right. Suppose I have to give them a bit of credit.

Then, of course, there's the character voiced by Ice Cube referring to a frag grenade as a "nade" in one level, so I won't praise them that much. :rolleyes:

HashiriyaR32 04-11-2011 11:08 PM

24 hours later and nothing new. I'm gonna all the misaligned examples were done by people who have never handled any AK-type rifle before, nor even READ THE FRICKIN' MANUAL (I think some of the manuals include a sight picture).

BurtReynoldsMoustache 04-12-2011 02:48 AM

Why does down-the-sight aiming in FPS's always look like the rear sight is brought right up to your eyeball with your cheek right on the receiver? Also that little bit of magnification on weapons that don't have any sort of optics is very off putting.

Excalibur 04-12-2011 04:19 AM

Quote:

Originally Posted by BurtReynoldsMoustache (Post 27577)
Why does down-the-sight aiming in FPS's always look like the rear sight is brought right up to your eyeball with your cheek right on the receiver? Also that little bit of magnification on weapons that don't have any sort of optics is very off putting.

Have you ever looked down the sights of any rifle?

BurtReynoldsMoustache 04-12-2011 05:16 AM

Quote:

Originally Posted by Excalibur (Post 27579)
Have you ever looked down the sights of any rifle?

Only an SKS, but it's not just how close the sights are. It looks like the gun is gigantic, it takes up the entire bottom half of the screen and you can't see anything around it. It's particularly noticeable with handguns. It's like the character brings his pistol right in front of his face and then somehow his eyeballs automatically zoom in.

Milkovich 04-12-2011 07:22 AM

Hash, is that CQB? :)

MattyDienhoff 04-12-2011 11:30 AM

Quote:

Originally Posted by BurtReynoldsMoustache (Post 27577)
Why does down-the-sight aiming in FPS's always look like the rear sight is brought right up to your eyeball with your cheek right on the receiver? Also that little bit of magnification on weapons that don't have any sort of optics is very off putting.

That is pretty odd but there's a reason for it. As I understand it...

The field of view (FOV) that's considered to be normal in most FPS games is actually sort of a 'zoomed out' view compared to normal. At that level, it's harder to see distant objects than it would be in real life. It's not realistic, basically, but it's a necessary evil. It's a compromise, due to the displays we view these games on, because if the default FOV was realistic, you'd have extremely limited peripheral vision, so you'd never see threats coming from the sides and it'd be tough just walking around, it'd be like having blinders on. Therefore, aim zoom is actually a compromise upon a compromise. Aim zoom allows the default FOV to be wide so you have peripheral vision, but also allows you to have a decent chance of targeting at long range (without having to do excessive 'pixel hunting'). No, the idea of switching from one FOV to another isn't realistic, but the default FOV isn't realistic either, it's just a necessity. I'm not sure what effect widescreen displays has on this problem, I imagine it'd solve it by allowing a wider FOV, but perhaps not, I just don't know.

HashiriyaR32 04-12-2011 12:03 PM

Quote:

Originally Posted by Milkovich (Post 27581)
Hash, is that CQB? :)

Which one?

Milkovich 04-12-2011 02:00 PM

The follow-up to True Combat: Elite

HashiriyaR32 04-12-2011 03:24 PM

Nope, sorry. Check the posts again, I listed the games.

Also, I haven't played TC:E in ages, so I haven't even heard of CQB the game before.

FIVETWOSEVEN 05-08-2011 06:32 PM

Quote:

Also that little bit of magnification on weapons that don't have any sort of optics is very off putting.
The difference between real life and games is we don't deal with limited graphics in real life like on video games limiting our vision. Red Orchestra is like this and its very difficult to see and I would be better off with the rifle in real life than in that game.

k9870 05-08-2011 07:56 PM

I want to see target become blurry when aiming with irons instead of being crystal clear. You can only focus on one plane (the front sight) not 3 (rear, front, target.)

Gunmaster45 05-08-2011 10:07 PM

Quote:

Originally Posted by k9870 (Post 28874)
I want to see target become blurry when aiming with irons instead of being crystal clear. You can only focus on one plane (the front sight) not 3 (rear, front, target.)

The original Brothers in Arms were the first to do this somewhat right. Not only did they use ADS (instead of the old and outdated "zoom" with the crosshairs), they blurred the rear-sight. Instead of killing peripherals though, they simply filled the screen with the sights, which worked well enough. It was a little too realistic that you couldn't hit a damn thing most of the time though.

Evil Tim 05-11-2011 04:58 PM

Quote:

Originally Posted by k9870 (Post 28874)
I want to see target become blurry when aiming with irons instead of being crystal clear. You can only focus on one plane (the front sight) not 3 (rear, front, target.)

That's a bit of a problem since the game can't simulate your eyes focusing the rest of the time without some serious processor-hogging logic in play to figure out what you're actually looking at in a scene. Having focus just turn up in one specific way kinda emphasises that it doesn't show up at any other time.

The usual FPS protagonist has one eye around collarbone level with no face surrounding it, central vision only and the ability to look straight ahead and still have a gun they're holding at the hip in focus and at least half in view. This is going to be hard to remedy without everyone being willing to buy a personal IMAX Dome.


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