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-   -   What video games have taught me about guns! (http://forum.imfdb.org/showthread.php?t=322)

Zombees 06-15-2009 05:12 AM

What video games have taught me about guns!
 
1. Guns are designed to have the bullet casings fly in front of your face to look cooler.
Offenders: Black, Far Cry 2

2. Ammo is grouped by weapon type and works with all guns of it's class. ie. Assault Rifle rounds, Pistol rounds, SMG round etc.
Offenders: Army of Two, Resident Evil 4/5

3. In war, both sides will carry different assault rifles and side arms, but they will share shot guns, sniper rifles and rocket launchers.
Offenders: Killzone, Gears of War,

4.Weapon recoil is annoying because it makes the sights on my gun expand.
Offenders: Pretty much any shooter

5. Reloading is always effortless
Offender: Every shooter

6. 7.62mm rounds do the same damage as 5.56mm rounds.
Offender: Call of Duty 4

7. Sniper rifles ALWAYS kill a man with one shot, even if the bullet hits the man's foot.
Offender: Any online game that features a sniper rifle

8. Shotguns have a maximum range of 10 yards or less. They are also always loaded with buckshot and never slugs.
Offender: Any online game that features a shotgun

9. Guns can be used to club enemies repeatidly.
Offender: Halo started it, the rest followed

10. Pistols can do more damage than Assault Rifles.
Offender: Resident Evil 5

11. Armor makes you a bullet sponge, but head protection is worthless.
Offender: Rainbow Six Vegas 1/2

12. The military never take RPGs into battle, they just picked up enemy RPGs when the situation calls for it.

13. A revolver is always a magnum.
Offender: Resident Evil series

14. Jamming? Guns never jam!
Exceptions: Far Cry 2, America's Army

Excalibur 06-15-2009 02:26 PM

That's another nitpick I have with Resident Evil 5, the handguns are overly powerful while the Assault Rifles are underpowered as hell. And actually from what I've learned about shotguns in games, half the time I call them lottery guns because when you shoot them at close range sometimes, they don't the target.

My problem with Far Cry 2 isn';t because that guns jam, it's because they jam TOO often to be realistic. Honestly, you have an assault rifle with descent ammo, and it jams on you 10 times in a row, that isn;t realistic, that's just stupid and the AK47 jamming that much consistently is a bit weird since the AK is a rifle that would take ALOT to jam

Gunmaster45 06-15-2009 10:31 PM

Quote:

Originally Posted by Zombees (Post 3850)
8. Shotguns have a maximum range of 10 yards or less. They are also always loaded with buckshot and never slugs.
Offender: Any online game that features a shotgun

They don't understand a shotgun's pattern is still solid at 10 yards. It doesn't expand like we see in movies and games til about 30-40 yards. I wish a game would be made that allowed you to choose between buckshot (powerful and common), birdshot (very common but slightly weaker), and slug (powerful and accurate but in shortest supply). That's kind of how it works in the real world, I wouldn't mind an option like that. I like games were I choose my loadout before entering the level, like The Punisher, even though it was kind of cheap.

Quote:

Originally Posted by Excalibur01 (Post 3850)
ALOT

This is a pet peeve of mine. A LOT. Two words. :D

k9870 06-16-2009 01:17 AM

I learned that you can pick up enemy weapons because they are highly maintained and never malfunction, and most "operators" ditch the standard issue for things that look cool.

I also learned that pistol whipping people does more damage than shooting them.

And that all you need to do to pick up new ammo is walk over it and it will go into your bag. When changing mags, put the old one in your bag and it will refill. You can walk over a g3 and it will feed your m14. Apparently you have Gecko45s ninjitsu boots for tactical stuff.

Gunmaster45 06-16-2009 02:42 AM

When you reload and clearly drop out the magazine to the ground, you still have the ammunition to spare.

When you rack the charging handle every time to reload, you don't loose a round.

etc., etc.

AdAstra2009 06-16-2009 03:35 AM

I've learned that if you have a magazine in reserve with half the rounds left and if you have a weapon that has half the rounds left and you reload your weapon: all your ammo will magically appear in the same magazine.

MT2008 06-16-2009 03:59 AM

All guns eject from the left side rather than the right, because if you can't see the brass flying in front of your face, it's not as cool.

Excalibur 06-16-2009 04:00 AM

When you reload when you are out of ammo completely or doing a mid mag reload, you ALWAYS rack the charging handle. Except for some games like COD4 where you don't do that and you actually press the slide release when reloading

Gunmaster45 06-16-2009 04:30 AM

You HAVE to chamber the weapon everytime you draw it or pick it up.

Vangelis 06-22-2009 08:55 AM

Quote:

Originally Posted by Zombees (Post 3850)
9. Guns can be used to club enemies repeatidly.
Offender: Halo started it, the rest followed

Call of Duty 1 was big on putting that into the 'realistic' games, mind. Your drill sergeant even carefully sounded out that 'this is called a may-lay attack' as if the concept of hitting people with an object was some secret new combat technique that had just been developed. Then again, CoD4 showed us that the SAS wait until just before a new recruit is ready to go on a mission before checking if he has two working arms ['now, try switching weapons!'].

Quote:

Originally Posted by MT2008 (Post 3861)
All guns eject from the left side rather than the right, because if you can't see the brass flying in front of your face, it's not as cool.

Or, if they get that right, the ejector has to do something equally bizarre instead. In this instance, totally ignore gravity.

http://img.photobucket.com/albums/v4...f/Rejector.jpg

This also shows another rule; in the future guns will look like modern guns [or in this case WW2 guns], only with 80% more stupid. In about three hundred years' time they'll have the technology to rotate an MG42's barrel shroud by a full 90 degrees. Imagine what other things they can revolve slightly :eek:

Quote:

Originally Posted by Gunmaster45 (Post 3868)
You HAVE to chamber the weapon everytime you draw it or pick it up.

Chambering when you pick it up just about makes sense; confirming the gun is ready to fire and not jammed tends to be a smart move in combat. But then in most games there's no such thing as a chambered round or jam anyway.

Also, another rule; if you have two magazines attached together and flip them over to reload, you can continue doing this forever without either becoming empty, as long as you're holding bullets which were in entirely seperate magazines you picked up from elsewhere.

ManiacallyChallenged 06-22-2009 09:46 AM

I learned how I could jump on a medical kit to heal my gaping chest wound.

But about guns, I was falsely informed by older games that pistols are more accurate than rifles.

This was presumably done so they wouldn't completely suck when balanced against rifles, but still. I grew up assuming that because the PP7 was more accurate than the KF7 Soviet(Goldeneye, my first real shooter) that all rifles and handguns worked that way.

Alcatrazz 06-22-2009 06:20 PM

Slides will retract automatically upon pressing the magazine release.

To reload, pull out the magazine and immediately put it back in.

Shell casings will disappear after several seconds.

Gunmaster45 06-22-2009 09:28 PM

Well some REALLY cheap guns (like the Nambu Type 14) do drop from slide lock when the magazine is removed. I doesn't have a slide lock lever being pushed up by the follower, it is just held up by the follower itself. At least, that's what I figured after handling my dad's for a while.

Alcatrazz 06-22-2009 11:11 PM

I meant that they will lock back right after you press "reload"

Gunmaster45 06-22-2009 11:22 PM

I got you. I was thinking how in Medal of Honor: Frontline they show the slide drop from lock back after you drop the magazine out.

Excalibur 06-24-2009 01:27 AM

Well older FPS are like that when you press the reload button, it shows the gun with a slide lock. Recent guys over the pass few years corrected that and some even stop racking the slide or charging handle during mid mag reloads

Vangelis 06-24-2009 07:05 AM

Another one: if a weapon is fitted with a suppressor, even if it's a high-velocity rifle, reloading it will make more noise than firing it. However, enemies will only notice the firing sound.

Excalibur 06-24-2009 08:16 AM

What I've seen in games are suppressors on anything makes the gun extremely quiet than how it really would sound in real life. Yes a suppressor makes the gun shot very quiet compared to without it, but it's still a noise that can be heard quite clearly. It isnt like if you sneak into a crowded office and shoot a guy in his office and expect no one outside the room to hear the suppressed shot.

Vangelis 06-25-2009 07:25 AM

Some more [some of which are more 'what I've learned about warfare,' but hey]:

* Being hit by a flamethrower or a helicopter's chin gun is less dangerous than being bayoneted or bitten by a dog.

* Despite that you can carry anything up to a thousand rounds of ammunition for your gun, enemies are always on their last mag / clip / speedloader, and it is always full or half full. It doesn't matter if they're visibly carrying entire belts of machine gun ammo or a bandolier covered in spare mags and grenades, they only have the one.

* Snipers always put visible laser sights on their weapons and operate them by looking though the scope at all times and slowly tracing a random shape with the beam. If it's World War 2, they are always sure to polish their scope to the point it produces glare at least three times brighter than the rifle's muzzle flash.

* A shot from a sniper rifle is instantly fatal to anyone wearing a helmet that covers their face.

* All squads are issued a jittery rookie who didn't want to join up in order that he can die as per the above.

* 'Relocate' means 'move at least two windows away.'

* The Soviet Union defeated Nazi Germany because their SMGs had much bigger magazines.

* It's perfectly safe to throw a fragmentation grenade inside a building with flimsy walls. There is never any risk of shrapnel penetrating walls or starting fires. This is because all videogame grenades are concussion grenades in disguise.

* Recoilless rifles and rocket launchers have no backblast area. Instead, they shoot out a harmless shower of white dust which behaves like talcum powder and is about as dangerous.

* A rocket launcher that can destroy a tank in one shot can't do a thing to harder targets, such as overturned cars, drywall or wooden doors.

* Putting a single shell into a shotgun may cause any number of shells between one and fifty to be added to the magazine.

* Wearing a hockey mask will allow you to survive an extra shotgun blast to the face or an extra three to the torso.

* Mounted guns overheat incredibly fast and never have spare barrels.

* Crew-served weapons should not be served by a crew.

* If you dismount a gun you'll have to start reloading it.

* Hearing damage is always temporary and is caused by flashbangs and explosions, but not squadmates firing machine guns right next to you.

* Brass evaporates at room temperature.

* The military is fine with you discarding a top-of-the-line modern battle rifle for a rusty AK just because you think the AK is cooler.

* A Desert Eagle is approximately equal in all meaningful ways to a designated marksman's rifle.

* New weapons are better than old weapons, but really old weapons are better than new weapons.

* Experimental weapons are deployed for combat tests at a rate of one per entire armed forces.

* Squad composition: jittery guy who dies immediately, guy who just wants to go home, angry guy, minority A, minority B, and a final guy who is ranking NCO, sniper, automatic rifleman, demolitions, medic, pointman and whatever the hell else he decides he wants to be.

* It's also a good idea to assign your most critical missions to a squad with known problems working together, or a group who have never worked together before.

* If a soldier has serious problems with discipline, he will be promoted and given important assignments until he learns to trust his CO.

* It is important the automatic rifleman's weapon is always functional, and not in any way a bad idea for squadmates to attempt a muzzle inspection while it's being fired.

* The ability to absorb infinite amounts of firepower is directly related to how much like a crate something looks.

* It's ok for a 'realistic' AI to blind-fire and throw grenades so much it's obvious every soldier has infinite ammo.

* Combined arms means rifles, machine guns and shotguns. If actual support is present, it will have to wait until the enemy comes to it.

* Anti-tank weapons are correctly deployed by throwing them in a heap wherever your tanks are, next to an open crate full of ammo.

* Mortars are designed to fire shots totally at random without any spotting or attempts to hit a specific area.

* Having an EOTech sight fitted is no reason to actually switch it on.

* Grenades trigger a soldier's spidey sense.

* Under no circumstances should a breaching weapon ever actually be used for breaching anything.

* An enemy soldier issued with a shotgun is not allowed to carry any other weapon.

* Mouseholing is impossible.

* The correct response to a squadmate receiving an instantly fatal gunshot wound is to scream "MEDIIIIIIC!" at the top of your lungs, even if your squad has no medic or you're the squad's medic. If there is a medic, he will never chew you out for risking his life and the lives of others to call him to a corpse.

* A Javelin with three reloads and a .45 pistol with a half dozen mags are exactly the same size and weight.

* If you're an enemy soldier, you must loudly report your status and that of your weapon at all times to nobody in particular, especially if you're reloading, your weapon is jammed, or you're throwing a grenade. It is also considered unfair not to shout "I SEE YOU" or something to that effect before firing on an enemy you have the element of surprise over.

* Strategy will be built around ignoring the enemy's most powerful weapon until it's been fired and wiped out at least half your force.

* Military training is always administered by R. Lee Ermey and takes one day. The soldier will be familiarised with the functionality of his neck, then his legs, then allowed to fire several weapons. There is no possibility of failing the training. The remainder of his time in basic will be spent learning to talk like Steven Jay Blum.

MattyDienhoff 12-07-2009 08:58 AM

^ That is an epic post.

Mandolin1 12-07-2009 04:12 PM

The part about the Soviets wining becuase of bigger magazine is true. How long would YOU last armede witha bolt action when a bunch of guys charge you armed with drum-fed SMGs with a huge ROF? Oh, and outnumbering the enemy 20-1 never hurts. If Stalin had left the army alone, the Eastern front would have lasted about a year. Or maybe not. Who knows?

MattyDienhoff 12-07-2009 06:33 PM

It was mainly the quantity of SMGs the Soviets fielded that made the difference, not the magazine capacity. It's a little known fact that Soviet soldiers generally preferred the 35-round stick magazines over the 71-round drum, because they were less bulky and more reliable (apparently the drum was somewhat jam-prone, especially if filled to capacity), and would usually only carry one drum mag along with a bunch of sticks.

Anyway, the reason the Soviets won is certainly not as simple as they had bigger mags. SMGs only lent the Soviets a significant advantage in close quarters combat, as the Germans did tend to have a distinct lack of close quarters firepower in comparison. Not all fighting was house-to-house, though, and the Germans were generally better trained and their squad organization focused on the use of light machine guns (first the MG34, later the fearsome MG42) which I shouldn't have to tell you have far more range and accuracy than any SMG. Sure, a platoon of PPSH-wielding Russians might whoop a bunch of German riflemen in some city streets, but try throwing that same platoon of PPSH-wielding Russians at a well-positioned machine gun nest or two at a hundred meters range and see who comes out on top.

The main reason the Soviets defeated the Germans in the end was simply that they had vast resources (both in terms of manpower and raw materials for manufacturing) and could churn out many more guns and tanks than the Germans could, which was a much bigger factor in their victory than the magazine capacity of one of their guns. The Germans must have known that they wouldn't be able to keep it up as long as the Soviets if they got themselves into a protracted war against them. They knew their only realistic chance to defeat the Soviets was with a quick and decisive campaign. They tried that and failed, only just.

Mandolin1 12-08-2009 03:18 AM

You're right. The Soviets won by having a zillion high-capacity SMGs, and even more men.

k9870 12-08-2009 03:58 AM

I like how in video games the russians seem to have more ppshs than mosins. And half the german army uses mp40s and stg44s.

Excalibur 12-08-2009 04:15 AM

Actually from playing Call of Duty, I've noticed that the Germans do use mostly Karbiners and MP40s and occasionally MP44s. For Russians, when they were in the cities of Germany, they started to swap out with Ppsh SMGs because of the close quarter combat. So it would be accurate. By the end of the war, MP44s were everywhere, just didn't make a different in the German army because they were lost.

The Russians also have extreme determination to win the war, that and the no retreat policy. If you step back, you get shot. The Russians suffered the most causalities during WWII, and it was mostly due to charge attacks like a tidal wave against the Germans. Sure, a lot of them would get mowed down, but eventually the Germans would run out of ammo, or their barrels would get hot and the rest of the wave of Russians would finish them off.

Mandolin1 12-08-2009 03:29 PM

I realy liked playing Medal Of Honor Alied Assault becase it got the guns right. I can forgive the large number of MP40s, but the StG/Mp44 shows up WAY too early in every game I've played. And, can we please have moblie MG42s? Yes, it would be overpowered, but that's life. Through in a M1919, a Lewis gun and a DP and I'll be happy. Oh, and can I get a shotgun that has a good ROF and is avalibe in campain?

k9870 12-08-2009 09:21 PM

And can hit something more than 10 feet away.

Spartan198 12-08-2009 10:38 PM

Quote:

Originally Posted by k9870 (Post 9370)
And can hit something more than 10 feet away.

^That's gospel right there. ;)

MattyDienhoff 12-09-2009 01:54 AM

Quote:

Originally Posted by Mandolin1 (Post 9365)
And, can we please have moblie MG42s? Yes, it would be overpowered, but that's life.

Red Orchestra: Ostfront 41-45 has portable, deployable machine guns, including the MG 42, it's a beast and can make life really hard for the players on the Russian team if they don't have a sniper or tank support to counter it with.

http://www.youtube.com/watch?v=jiM-jcKVX2Q
(It's from the UT2004 mod that preceded the game, but the MG 42 is implemented in almost exactly the same way in both)

Mandolin1 12-09-2009 03:09 AM

The shotgun question was mostly refering to Call of Duty 2, since the shotgun is only availibe in multiplayer and has poor ROF, though it has huge damage. I've seen 2 peolpe go down from 1 shot in multiplayer. 2 more gripes related to Battlefield 2: 1. Why does my M249 overheat after firing 40 rounds? Why is it so inacurate? 2. Can EA ever get pistol reload animations right?

Excalibur 12-09-2009 04:07 AM

At least in MW2, you get a bunch of shotguns

S&Wshooter 12-09-2009 10:50 PM

Quote:

7. Sniper rifles ALWAYS kill a man with one shot, even if the bullet hits the man's foot.
Offender: Any online game that features a sniper rifle
You apparently have never played Battlefield 2, where you have to shoot someone twice in the head with a 7.62x54R to get a kill

Mandolin1 12-09-2009 10:59 PM

In Batlefield 2, the semi-auto sniper rifles are all junk, IMO. M24/L96 is the way to go.

S&Wshooter 12-09-2009 11:03 PM

How do you get the other sniper rifles? I can only use the SVD and the M24. Do you have to play online to get the upgrades?

Mandolin1 12-10-2009 03:23 AM

Euro Force booster pack has the L96 as the EU snipe rifle. It's also the second upgrade weapon for the sniper (you need to play online a lot to get it though)

S&Wshooter 12-10-2009 09:13 PM

But Euro Force is online only. Stupid game won't let me play it online

Mandolin1 12-10-2009 11:12 PM

You can play it offline in singlplayer, I did that yesterday. Have you downloaded the newst patch yet?

S&Wshooter 12-11-2009 01:10 AM

Every time I try to play a Euro Force map, I'm told that it's multiplayer only:mad:

Mandolin1 12-11-2009 01:42 PM

That's weird.

S&Wshooter 12-11-2009 11:23 PM

Yeah and it really pisses me off because Euro Force looks badass


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