Evil Tim |
11-17-2012 09:00 AM |
Quote:
Originally Posted by Excalibur
(Post 36774)
The story is rather take it or leave it. It did explain the motive of the villain...he's bat shit insane and wants the world to burn, but it doesn't explain how the FUCK did he gain this much power and technology.
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IIRC, wasn't it that "Cordus Die" is some Scientology / Moonie-type religion-thing which involves giving a lot of money and power to the founder? He probably invested that in legitimate business interests (things like that 3D fabrication plant in the first future level) and bided his time until he had enough money for evil.
As for the game itself, I'm actually legitimately impressed by just how much work they've put into making the singleplayer campaign fun and different. Sure, it's extremely silly, but it's way more fun than MW3 and doesn't have anything like the level of lazy design as, say, MW3's impossibly boring Hamburg level.
The only real false start is Strike Force mode; I get what they were trying to do (it's a pseudo-RTS where you can directly control units) but it has the same basic AI issue as Brink; the AI has no real concept of moving as a unit so you tend to have a constant flow of single guys rather than squads moving together. Usually you just have to grab someone and do it yourself.
Quote:
Originally Posted by S&Wshooter
(Post 36804)
Yesterday, I bought Binary Domain and Splinter Cell: Conviction. Binary Domain is pretty fun, from what I can tell from the half hour or so that I played.
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The first half hour of Binary Domain is rather misleading, actually, because the game is MUCH more fun than that.
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