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k9870 01-03-2010 11:15 PM

Greatest Video Game Weapon ever?
What have you liked the most of everything you played? I liked the 1860 Henry in Fallout 3. "Ping" (head flys off.):D

Zulu Two Six 01-03-2010 11:20 PM

because nothing says '' that badass'' like a fucking chainsaw under a machine gun!

ManiacallyChallenged 01-04-2010 03:20 AM

The Opposing Force M249.

Although not much by modern standards, the sound, graphics, and feel of it were really good!
It was powerful, accurate, fast firing, and pushed you backwards while using.

Nothing from the original Half Life stood out, but Op For added a ton of good new ordinance.

Alcatrazz 01-04-2010 05:39 AM

OSIPR from HL2. Nothing like a battle rifle with a disintegration attack.

Excalibur 01-04-2010 06:19 AM

From Half-Life 2, it's got to be the Gravity gun, but only when it's super charged so you can grab pull and throw ppl.

Alcatrazz 01-04-2010 08:02 AM


Originally Posted by Excalibur (Post 10350)
From Half-Life 2, it's got to be the Gravity gun, but only when it's super charged so you can grab pull and throw ppl.

I would always throw them into disintegrator fields.

S&Wshooter 01-04-2010 12:02 PM

I love the FAL in Rainbow Six:Raven Shield. It's like having a full auto Barrett :D

Markost 01-04-2010 02:44 PM

The M60 from Battlefield Vietnam (in the early versions).

MattyDienhoff 01-06-2010 08:27 AM

With a strong basis in reality: The M21 in the first Operation Flashpoint.

A 7.62 battle rifle with a 20 round mag and adjustable scope that can and usually does kill with one shot to the torso? Hell yes. Since the game has proper ballistics you have to lead moving targets and adjust for drop over long distances, and there's nothing quite as satisfying as carefully lining up a shot on a moving target, firing, and watching the target drop like a sack of potatoes.

Fictional: Easily Half-Life's Gravity Gun (or "Zero Point Energy Field Manipulator"). It's just a multi-purpose ass-kicking tool that's a riot of fun to use.

k9870 01-06-2010 02:34 PM

OF2: Dragon rising was a dissappointment with "realistic ballaistics." Having to adjust or drop and leading targets was cool, but they still use the "round x will need tot hit enemy y times to drop them. Oh look, bad guy took 3 rounds to chest to die, hey look, the next one does too!"

And the fact online didn't work, at all.

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