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-   -   Video game rifles (http://forum.imfdb.org/showthread.php?t=1070)

S&Wshooter 05-25-2010 11:16 PM

Video game rifles
 
The trend in FPS' to put the ejection port of rifles on the left side of the rifle has got me thinking: Why the hell don't they just make the player character left handed so that the gun doesn't look stupid? You'd be able to see the shell casings comming out of the gun, but at the same time the designers wouldn't have to resort to incorrectly placing the ejection ports.

Bugabear 05-25-2010 11:25 PM

What games are you talking about? All the ones I've played have them on the right side. Then again I haven't been looking to closely but that would be pretty distracting to have casings in your face in the middle of a firefight.

S&Wshooter 05-25-2010 11:35 PM

S.T.A.L.K.E.R, BF:Bad Company series (not all of the guns though), BF: Vietnam, Black, etc.

Kinzer 05-26-2010 12:01 AM

If the player was left-handed, the gun would be on the left side of the screen and you wouldn't see the casings ejecting.

S&Wshooter 05-26-2010 12:22 AM

Quote:

Originally Posted by Kinzer (Post 13821)
If the player was left-handed, the gun would be on the left side of the screen and you wouldn't see the casings ejecting.

There is such a thing as a left handed rifle

Kinzer 05-26-2010 12:26 AM

Quote:

Originally Posted by S&Wshooter (Post 13822)
There is such a thing as a left handed rifle

Yeah, I know. And I'm pretty sure on those the brass ejects on the left side. So a left-handed player uses a left handed rifle and you don't see the brass ejecting, which is exactly what the developers don't want.

S&Wshooter 05-26-2010 12:46 AM

Whoops! I meant Left handed with a right handed rifle

ManiacallyChallenged 05-26-2010 02:20 AM

I believe that at least half the reason is copyright related.
Guns "based on" the real deal are probably more okay than exact replicas.
STALKER, Battlefield, and others do it for that reason(and the case ejection) but Counter Strike did it to be left handed and cool('cause the designer was left handed).

AdAstra2009 05-26-2010 04:35 AM

Quote:

Originally Posted by ManiacallyChallenged (Post 13826)
I believe that at least half the reason is copyright related.
Guns "based on" the real deal are probably more okay than exact replicas.
STALKER, Battlefield, and others do it for that reason(and the case ejection) but Counter Strike did it to be left handed and cool('cause the designer was left handed).

I highly doubt that.

The reason is simply because they developers think it looks cool.

Excalibur 05-26-2010 05:24 AM

Pretty much, some people just love the effect of brass flying in front of your face.

MT2008 05-26-2010 03:42 PM

Quote:

Originally Posted by ManiacallyChallenged (Post 13826)
I believe that at least half the reason is copyright related.
Guns "based on" the real deal are probably more okay than exact replicas.
STALKER, Battlefield, and others do it for that reason(and the case ejection) but Counter Strike did it to be left handed and cool('cause the designer was left handed).

I'm not aware of any digital IP law which regulates the appearance of weapons in visual media (with PEOPLE, it's another story). The only thing that's regulated are the names, which is why game developers often have to make up fictional names for the guns.

Excalibur and AdAstra are right - the left-hand ejection ports are there because everyone thinks it looks cool to see the action of the gun working and the brass flying out.

Bugabear 05-26-2010 10:49 PM

I know in Counter strike you can change what hand you are.

MattyDienhoff 07-09-2010 06:52 AM

Far Cry 2 does this as well, it even has a Springfield with a left-handed bolt. :rolleyes:

The reasons I've seen cited for this trend are:

* Brass flying across the screen is regarded by some as cool.

* Mirroring the guns emphasizes the moving parts as the weapon cycles and is reloaded. Apparently, this is considered to be more aesthetically pleasing.

Neither of those seem like compelling reasons to contradict reality to me, but oh well.

PersonOfInterest 07-10-2010 11:45 PM

The worst offender I've ever seen was 007: Agent Under Fire. In the first tutorial mission, Bond uses a bolt action sniper rifle from a helicopter. It has a right handed bolt and is operated right handed. I was so relieved to finally see this done in a game, so imagine my surprise when Bond picks up a bolt action sniper rifle in the regular missions or in multiplayer. Left handed bolt, being fired right handed. :mad:

Gunmaster45 07-11-2010 12:03 AM

Quote:

Originally Posted by PersonOfInterest (Post 15323)
The worst offender I've ever seen was 007: Agent Under Fire. In the first tutorial mission, Bond uses a bolt action sniper rifle from a helicopter. It has a right handed bolt and is operated right handed. I was so relieved to finally see this done in a game, so imagine my surprise when Bond picks up a bolt action sniper rifle in the regular missions or in multiplayer. Left handed bolt, being fired right handed. :mad:

Well at least that gun had a stock that allowed left-handed operation without moving your hands, which actually made it realistic. But I think you're talking about Nightfire, not the mess that was Agent Under Fire.

Markost 07-11-2010 04:01 PM

Nobody played Firearms mod for Half Life? You can reload your weapon without cocking it if you have one bullet in the chamber, and also, itīs not like Counter-Strike that you keep all your ammo and you can reload all the time, in this game you have 2 or 4 mags for your rifle, and, if you left ammo in an almost-empty one, you can merge the magazines to save space.

Also, rifles arenīt left handed:

http://i31.tinypic.com/2yzd15s.jpg

PersonOfInterest 07-11-2010 04:52 PM

Quote:

Originally Posted by Gunmaster45 (Post 15324)
Well at least that gun had a stock that allowed left-handed operation without moving your hands, which actually made it realistic. But I think you're talking about Nightfire, not the mess that was Agent Under Fire.

Woops you're right, it was 007: Nightfire.

ManiacallyChallenged 07-13-2010 09:16 PM

Heck yeah I love Firearms mod!

The CS left handed guns thing is for serious. The original mod(and the original disc release, before 1.6 and patches) had right handed models held by a left handed dude. Left handed was the default up until 1.6, IIRC.

Sorry I'm kind of late replying.

FrankDaTank1218 07-19-2010 04:03 PM

Yeah STALKER is my fav game series because of its gun play bullet physics, but the left handed ejection port just makes me think of my S.T.A.L.K.E.R. getting hit in the face by brass repeatedly.

HashiriyaR32 07-20-2010 05:28 PM

Nobody played Firearms mod for Half Life? You can reload your weapon without cocking it if you have one bullet in the chamber, and also, itīs not like Counter-Strike that you keep all your ammo and you can reload all the time, in this game you have 2 or 4 mags for your rifle, and, if you left ammo in an almost-empty one, you can merge the magazines to save space.

*Raises hand*

Former Firearms 3.0 player here. Also, since you mentioned tracking ammo in different mags, I got a pet peeve. Don't exactly like games that don't allow you to consolidate ammo between mags. Take OPERATION7 for example. As I'm a somewhat compulsive reloader, I more often than not find myself with all half-empty mags.

Gunmaster45 07-20-2010 08:34 PM

Quote:

Originally Posted by HashiriyaR32 (Post 15785)
Nobody played Firearms mod for Half Life? You can reload your weapon without cocking it if you have one bullet in the chamber, and also, itīs not like Counter-Strike that you keep all your ammo and you can reload all the time, in this game you have 2 or 4 mags for your rifle, and, if you left ammo in an almost-empty one, you can merge the magazines to save space.

*Raises hand*

Former Firearms 3.0 player here. Also, since you mentioned tracking ammo in different mags, I got a pet peeve. Don't exactly like games that don't allow you to consolidate ammo between mags. Take OPERATION7 for example. As I'm a somewhat compulsive reloader, I more often than not find myself with all half-empty mags.

Same thing happens to me with the SOCOM games. I either just don't reload or try to empty a full mag during a firefight. Certainly not a great idea in real life but it quells my OCD in video game world. haha

S&Wshooter 07-20-2010 11:31 PM

Quote:

Originally Posted by Gunmaster45 (Post 15788)
Same thing happens to me with the SOCOM games. I either just don't reload or try to empty a full mag during a firefight. Certainly not a great idea in real life but it quells my OCD in video game world. haha

That happened to me until I found out about the glitch where if you grab a gun off the ground and then go pick yours back up, it refills all of your mags


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