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k9870 04-13-2009 11:58 PM

FPS Loadout
 
Well I had the idea for my game you may remember so heres the loadout I'm thinking:

I want to make it so it's not all your stereotype videogame guns, so the rebels have common wepaons or something new. Everyone can carry 2 main weapons, a sidearm, and backup pistol.

Civilian National Defense Force: (a national miltary/Swat like unit)
Famas
Glock 17
Taurus Judge (more as a joke)
DSR-1
M249
PGO mossberg 500


Department of change:
Glock 26
Some Famases in patrol cars
Mossberg 500

Chinese military:

QBZ-95
QSZ-92 psitol
QCW-05 (special Forces)
QBU-88
Qbb-95
Ttpe 67 (on tanks/APCs)
Russian tt-33-officers

Militia (friendly to CNDF and china-backed)

Type 56 rifles
9mm police revolver (the new one based on 38 s&W ammo chinese police are issuing)
Type 67 MG
SKS/Norinco SKS

Venezuelan Military:
AK-47: Reseve
Ak-74: Mainline infantry
Aks-74u: Special Forces/Vehicle troops
PKM
pt-92


U.S. Military:
SCAR-h
Colt 1911
m240b
m1014
p90
mp5-sd


Rebels:

Rebels can pick up weapons of any faction but can use any of the following, and are usually found starting with:

Pistols:
Springfield TRP
Smith 627 performance center
Sig p226 (357 Sig)
Ruger super redhawk
Cz-52 (crude but effective against soft body armor)
4506
Phillips and Rodgers model 47 (can use jsut about any ammo in the 9/38/.357 range)
CZ-97

Backup psitols: J-Frame .38
sig 232
Bersa .380
LCP
PPK
Cz-83 not supressed


Shotguns:
Benelli m1
Remington 870
Stoeger Coach gun

Rifles:
Ar-15
Ruger Mini-14
PTR-91
m1 carbine

Sniper:
CZ 550 6.5x55
Remington 700 .300 mag
Tikka t3 .30-06
Savage weather warrior .308

(each has differnet stats/abilities based on trajectory/power)

Covert:

Supressed 10-22 target (can knock out lights, puncture tires to immobolize enemy vehicles, make headshots, etc, silently)
Hi Standard/Ruger supressed .22 autos
Silenced cz-83

Alcatrazz 04-14-2009 01:54 AM

You have some good ideas. Want to collaborate on our projects?

Spartan198 04-14-2009 02:12 AM

But...where's the DEAGLE?!!! :confused: Lol, no, just kidding, I couldn't resist. :p

Why not throw an LWRC M6 into the US Military arsenal? Me love those ARs long time. :cool:

k9870 04-14-2009 02:26 AM

A 16 inch piston AR, nice. Thats new standard for Tankers and pilots. Id also have more guns for factions, but its gameplay ahs two basics

Military:

Soldiers engage in large scale military operations, air and armor support, tactics and all. Have standard issue weapons and top notch gear.

Rebels: Trying to resist occupation. Aid the military, like the resistance in ww2. Use whatever weapons availible, and different tactics (ambush, etc.)

Here you see the everyday weaponry.

k9870 04-14-2009 02:37 AM

And Spartan, good idea. I ahve a whole background story and even more factions than shown. I ll do more tomorrow.

k9870 04-14-2009 03:25 PM

I have another Idea, ammo types. Like a 357 can fire .38s for lower recoil and faster follow ups, but less power. You can use FMJ for punching through enemy cover better, with less stopping power, of jhp for stopping power but less penetration, or jsp to split the difference. Or +P in autos for more power but more recoil. And the P&R model 47 can feed 9x19, 357 38 9x18 etc:D

Spartan198 04-14-2009 11:08 PM

Quote:

Originally Posted by k9870 (Post 1893)
A 16 inch piston AR, nice. Thats new standard for Tankers and pilots.

I had in mind the 14.5-inch for infantry use or the 10.5-inch version for vehicle crews. 16 seems a bit too long for a military carbine (and I must confess 16-inch barrels don't have quite the "cool" factor that a 14- or 10-inch :D).

k9870 04-14-2009 11:30 PM

Nato ammo is known to work well with the 16 inch and up though. Maybe a 10.5 inch for pilots. The infantry uses SCAR Hs, Because I like .308:D

I have 2 more factions to do:

Mercenary Company:

Mercs hired to take out resistance, bad guys, use some nice stuff

Thugs:

A gang trying to take down resistance for bounty on them, uses street junk, like lorcin/raven 25s some 380s maybe an occasional glock and higher ranking ones use status symbols like the tec 9 and tehir bosses may have a stryker, ak, etc.


Im thinking the resistance can find a cache of class 3 weapons, like an m16a1, colt 9mm smg, fn fnc, steyr aug, sterling smg, stechkin aps, just a random assortment

Spartan198 04-14-2009 11:36 PM

Quote:

Originally Posted by k9870 (Post 1939)
Mercenary Company:

Mercs hired to take out resistance, bad guys, use some nice stuff

The LWRC might be better suited as the standard merc weapon, then.

I have to admit, I'm a little bit of an LWRC fanboy deep down. :D

k9870 04-15-2009 12:49 AM

One goal of mine would be to put in good weapons that never get in video games a chance on screen

Gunmaster45 04-15-2009 02:33 AM

Put some bolt guns in. A Remington 700 or M40A1/A3 is a common one, so maybe something less known like the Ruger M77 or the Winchester Model 70 could be in it.

While this isn't super likely, adding .22 rifles like Ruger 10/22s or some .22 bolt action would be an interesting change. You'd be amazed how effective a .22 round can be. A .22 Magnum round is highly underrated, if you ever have a chance to buy an 8 or 9-shot .22 Magnum snub, do it. Those guns are very effective.

Put some older guns in, Single Action Armys, whatever.

A Springfield XD still has yet to shine in the gaming world....

k9870 04-15-2009 05:37 PM

Gunmaster, i planned a integrally supressed 10-22 target as a stealth gun. And the remington 700, winchester 70, savage, etc, would all be snipers used by resistance. The XD would make an apparence, I want the FNP-45 in there too

k9870 04-16-2009 02:33 AM

Okay, Ill do U.S. military and mercenaries tonight work one other factions tomorrow.

U.S. Infantry:
SCAR-H standard combat rifle
Benelli m1014 combat shotgun
m21 DMR
Springfield TRP sidearms
m240b as squad machine gun
Stinger missiles
Javelin Rockets
Underslung grenade launchers (do SCARS use m203s?)

U.S. Vehicle troops

The vehicle troops will be armed with mostly older u.s. weapons since there combat role is limited and they are more vehicle suppor.

m16- standard rifle
m4-carried by officer
Springer TRP still
870 entry gun
Browning m2 mounted on vehicles
fn p90 used by drivers

Pilots:

Pilots are given smaller, easier to carry weapons since they have almos no combat role unless shot down.

Colt 9mm SMG
Sig p228


Mercenaries:

Mercenary company friendly to the hostile forces.

Pistols:
Glock Practical Tactical .357 sig
Walther p99 .40
USP-45

Sniper Rifles:
m40
Sauer
A few blaser 93s

Combat rifles:
HK 416
LWRC m6

Shotguns:
Mossberg 590a1
Benelli m1

Misc:
m249 SAW
LAWS rocket
m203s.

k9870 04-16-2009 02:24 PM

Civilian national Defense Force/ Department of Change agents:

CNDF:

Famas
Mossberg maverick 88
Glock 17
Taurus Jusdge
FN minimi
Mp5-a2

Department Of change

Glock 26
Sig 556 pistol turned into SBR
taurus judge

Gang:

The gangs are out helping enemies due to cash reward for finding rebels. Poorly armed. Baisc thugs have:

Lorcin, raven, other saturday night special .25acps
kel tec p-32
Lorcing, Jiminez, .380s
Jennings j-22

Next level have hi-point 380s and 9s, and some rossi snubnoseds,

Some higher ups have glocks, ruger p- series, etc.

highest level (kind of like officers of gang) have tec-9, mac-10/11, and skorpion

Alcatrazz 04-17-2009 12:05 AM

What sort of world does this take place in, a near future? Also, here's a loadout I just thought of:

MJ12, the men behind the men. These government agents and Men in black carry the following, all discontinued weapons, now manufactured and improved by MJ12 for its field agents.

Pistols: Sig P210- with extended magazine and rails.

Bren Ten Compact, these MIBs have had liquid badass injections so as to handle the recoil of this, and to be able to fire the VP70 without a stock.

VP 70z

Calico 9mm smg

Spas-12, because no fps is complete without one.

XM8 rifle, cause it looks cool and futuristic.

My 2 Imperial credits, tell me what you think.

k9870 04-17-2009 12:24 AM

I want to add the gods of video games (m249, 416, and deeg .50)

Ill make the SAW finnicky like in real life, the hk 416 inaccurate like real life, and the deeg a horribly uncontrollable handgun (not like the ultimate combat handgun its portrayed)

Guns will jam, need care, and parts will wear down (like, you need to buy a new extractor if yours breaks)

Guns will lose accuracy as barrel heats up

Spare guns will be carried in backpack, you need to stop, open bag and take out, you don't have the quick acess limited inventory.



Ill never make a game, but its fun to think about, and yes, near future.


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