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Excalibur 11-16-2009 04:11 PM

I can understand the Russians cracking the ACS and jamming all satcom so that NORAD couldn't see the Russians coming, but how did they get such a large force pass I don't know...Europe? I mean to conserve fuel, they'd need to fly in a straight line all the way to the east coast, they'd need carrier groups for some of them. They were able to transport BTRs, helicopters, trucks. They must have captured one of the airports on the East coast and used that as a runway to land their planes, otherwise, it'd be impossible to even attempt the operation.

Now let's get back to how the Russians can impossibly get pass England without them noticing.

k9870 11-16-2009 07:30 PM

and back to what they were attempting to do......they can't take over the nited states, all they could do was cause as much damage as they could before their imminent defeat.

Excalibur 11-16-2009 07:44 PM

Well then I thought to myself maybe that was the whole point. The Russians would unofficially sanction an op of this size knowing full well that there's no point. They know that a force that size in the United States would only serve to simply piss the US off. All they would want is to just inflict as much hurt as possible. Essentially, Russia has turned into a mad dog and would blindly throw thousands of soldiers to their deaths for some petty revenge.

Yournamehere 11-16-2009 10:41 PM

Quote:

Originally Posted by Spartan198 (Post 8444)
Quite a few, I imagine.

Has anyone noticed any movie references in the SP campaign? ;)

I've got a handful. In D.C when your chopper goes down, you have your weapon and one magazine. Sgt. Foley then gives you his last magazine so that you can help fend off the Russians. It was very Black Hawk Down, no?

Also, while not really references, but more coincidence, the voice acting for Sgt. Foley and Cpl. Dunn, the two other main characters for the Rangers Campaign were done by Keith David (who played King in Platoon), and Barry Pepper (who played Pvt. Daniel Jackson in Saving Private Ryan), respectively.

Excalibur 11-16-2009 11:27 PM

For gamers, Keith David is more known as the Arbiter in Halo. Foley was a character seen in previous Call of Duty games

Spartan198 11-18-2009 08:00 AM

Quote:

Originally Posted by Yournamehere (Post 8599)
I've got a handful. In D.C when your chopper goes down, you have your weapon and one magazine. Sgt. Foley then gives you his last magazine so that you can help fend off the Russians. It was very Black Hawk Down, no?

Yeah, now that I think about it, it reminds me of Shughart and Gordon's defense of Durant's crash site.

Another one is the green flares used to avert the air strike in Whiskey Hotel is similar to the scene in The Rock when Nicholas Cage tries to wave off the F/A-18s before they bomb Alcatraz. The camera angle when the fighters pull off is almost identical and they pull off in the same formation, with the lead plane pulling up and his wings banking off to the right and left respectively.

k9870 11-18-2009 02:43 PM

what im wondering, why did price launch a nuke?

Spartan198 11-18-2009 03:15 PM

Quote:

Originally Posted by k9870 (Post 8646)
what im wondering, why did price launch a nuke?

Yet another part of the plot that makes no sense.

I keep watching the credits trying to find the name HIDEO KOJIMA (a man known for writing game plots that are confusing and make no sense), but it hasn't happened yet.

Excalibur 11-18-2009 05:03 PM

Actually, it makes some kind of sense. Let's assume that the Russians got thousands of troops into the East Coast with tons and tons of fighters, tanks, AFVs, troop transports and long range communications to make contact with Russian about their progress.

Price asked Shepard is he willing to do whatever it takes to win. And this nuke is launched and detonated in the upper atmosphere. Think 007 Golden Eye. A nuke detonated in the atmosphere won't be radioactive to anyone except in space, but the EMP burst will rain down on the general area of where it exploded. I don't know if the EMP could wipe out the entire east coast like that, but basically, that one EMP took out every electrical equipment on the East Coast, comms, vehicles, fighters, optics on rifles. They've all shut down. So essentially, the Russian troops on the East Coast are cut off to tell Russia of their progress, they lost their air support on the front line while the US reinforcements can be brought in from the west, the Russians have lost their armor, troop transportation, while the US can bring in everything they can bear right away. So all that's left of the Russians to deal with on the East Coast would be their infantry, which has no comms, no armor or air support.

It'll be messy as fuck to clean up, but essentially, it's over for the Russians.

k9870 11-19-2009 10:12 PM

seen one cheapass tactic in cod 4, the glitches that allow you to get under the map so noone can hit you. Kind of like cod 5 with the rock on makin you could jump inside....

Alcatrazz 11-19-2009 11:02 PM

Anyone remember the level "No Russian?" Some guy wrote an article on how bad that was. Like badly written and poorly executed.

http://www.rockpapershotgun.com/2009...out-that-level

Spartan198 11-20-2009 02:08 AM

Quote:

Originally Posted by Alcatrazz (Post 8724)
Anyone remember the level "No Russian?" Some guy wrote an article on how bad that was. Like badly written and poorly executed.

http://www.rockpapershotgun.com/2009...out-that-level

I started unloading on those civvies without hesitation the moment I had control. I wonder what that says about me? :confused:

At any rate, I have to agree with what was said in one of the comments. "Either everything is okay or nothing is okay." Media today (whether it be movies, video games, or whatever) has a habit of sugar coating things that we're supposed to think are "good", while censoring many aspects of what we're supposed to think is "bad". Take pirates in Somalia as an example. Everything we're told about them is intended to make us label them as the bad guys, when, in fact, the majority of these guys are doing what they're doing as a means of survival, a last resort to eat in an impoverished, war-torn country.

If any of that makes sense...

Excalibur 11-20-2009 02:51 AM

I agree with a lot of points, but MW2 is still a fun game. Sure it's pushing towards being a Rainbow Six game without the squad command in the gameplay, but a lot of the back story is going over there and elements that didn't seem like the first MW game. I think there is such a thing as over analyzing something and these articles is one of them. Sure, there are dozens of holes I can poke at the game, but I bought it, I thought the No Russian mission delivered on what it promised. And since you the player did the mission like any other, are you supposed to go in-depth about yourself because you played a game that has you killing random people? Grand Theft Auto has been doing it for years and it's always gotten complains, but it sells.

The game did sell 340 million dollars, the highest grossing piece of gaming media to date. It beat out GTA IV in the first week. Sure, the single player campaign is only 5 hours long at best, there are a lot of holes in the plot, technically nit-picks and mulitplayer complaints, but as a whole, it's not a bad game. It's a pretty good game. I just don't believe it deserves all the hype.

k9870 11-20-2009 03:25 AM

It couldn't live up to the hype, but it is one of the finest online games around can't wait for modern warfare 3:

http://www.youtube.com/watch?v=A5tRNs2X5Q4

Excalibur 11-20-2009 05:01 AM

I've seen this vid already and it's funny as hell. Anyway, even thought MW2 at the core isn't able to live up to the hype, it did sold over 1 million copies and racked up to 340 million dollars in sales. That's a new record holder.

Excalibur 11-20-2009 06:55 AM

I need to bring up my nit-picks of this game here too


Ok, I get the fact that all electronics that were turned on would have been knocked out after the EMP struck, but...when I picked up a rifle with an ACOG, the lights were out, leaving only a black reticule, which is bullshit because ACOGs don't work like that. They are not battery powered and as such would not be affected by the EMP. I also find it hard to believe that none of the soldiers had flashlights that were most likely turned off during EMP. Another nit-pick is that your weapon after the EMP was an M4 with an EOtech mounted on it. Why couldn't the creators have your character just flip up the iron sights? You had to pick up an entirely different M4, also coincidentally like yours with an M203, with iron sights up for that kinda of thing.

This is one of the many minor lazy details they could have done. Like for the ACR. I know for a FACT that the ACR's bolt release switch is in front of the trigger. It was designed so when you insert a fresh mag, all you have to do is press forward on the release right in front of the trigger! But instead, if you are empty, you insert new mag and then with your FIRING HAND, take it off the pistol grip and pull the charging handle back! One, no soldier would is RIGHT handed would taken their trigger hand off the grip unless they need it to fix a malfunction. They would use their NON firing hand to pull the charging handle since the charging handle and in fact the entire RIFLE was built for both hands to operate. But no, IW wanted us to waste precious seconds to see the wrong hand pull the charging handle. I got shot so many times using the ACR when I am empty completely because I can't just press the bolt catch with my trigger finger as the gun was DESIGNED to!

To add more fuel to the rant fire, the Glock 18 is an ok gun, I'll admit that in small bursts. But when you reload, you don't press the slide release, which would make getting back into action faster, but instead you're treated to your character pulling the slide back! This is only good for range shooting a Glock, since the slide release is pretty weak, factory wise, but in combat, pulling back the slide takes too much time, in fact, there's a couple seconds delay when reloading an empty Glock. That's why I try to not reload empty weapons. Always mid magazine change. It'll save frustrations for you watching your character take his damn time reloading and doing unneeded things like pulling the slide back or in the ACR's case, use right hand instead of left hand instead of pressing trigger finger forward.

Yournamehere 11-20-2009 07:16 AM

Quote:

Originally Posted by Excalibur (Post 8600)
For gamers, Keith David is more known as the Arbiter in Halo. Foley was a character seen in previous Call of Duty games

My point is that he has played a role in a movie about an actual war, not that he was another videogame character.

The other "Foley" Was Cpt. Foley from the first game and the United Offensive pack, and was voiced by Steven Blum, not Keith David, so technically, no, Keith David's Sgt. Foley is a new character to the franchise.

Which brings us to CAPTAIN PRICE, the most awesome British war veteran over 100 years old to ever exist in a game! He will never die!

Excalibur 11-20-2009 07:36 AM

Oh and more nitpicking. It never ends. They didn't give the SCAR its own Grenade launcher attachment and did what they did in the previous game. All rifles except for the AK, gets the M203. This is bullshit for IW and more lazy on gun details. They paid so much attention on dual wielding that they didn't give the SCAR it's own GL. But then let's get to the Tavor, oh there's a piece of work with the M203 attachment there. In real life, the M203 attachment to a Tavor looks like this

http://i71.photobucket.com/albums/i1...2tar21M203.jpg

but in the game, they made it look like THIS!

http://i71.photobucket.com/albums/i1...ar21stupid.jpg

I might be able to forgive them for the SCAR getting an M203 than it's own GL attachment. But they obviously didnt do enough research on the Tavor to see that they are supposed to swap out the handguard with the M203 and strap it to the barrel, not slap the GL on the bottom of the gun. It doesn't work like THAT!

Spartan198 11-20-2009 09:04 AM

Quote:

Originally Posted by Excalibur (Post 8751)
Ok, I get the fact that all electronics that were turned on would have been knocked out after the EMP struck, but...when I picked up a rifle with an ACOG, the lights were out, leaving only a black reticule, which is bullshit because ACOGs don't work like that. They are not battery powered and as such would not be affected by the EMP. I also find it hard to believe that none of the soldiers had flashlights that were most likely turned off during EMP. Another nit-pick is that your weapon after the EMP was an M4 with an EOtech mounted on it. Why couldn't the creators have your character just flip up the iron sights? You had to pick up an entirely different M4, also coincidentally like yours with an M203, with iron sights up for that kinda of thing.

Add to that the seemingly non-existent source of visible and IR laser light on weapons in the game (though, to be honest night vision is way too bright to be of any real use, but that's not the point). I mean, seriously, maybe I'm in the minority, but what's so difficult in giving us an accurately-modeled M4 (example: http://farm1.static.flickr.com/41/12...d534641fb7.jpg)?

Quote:

Originally Posted by Excalibur (Post 8753)
Oh and more nitpicking. It never ends. They didn't give the SCAR its own Grenade launcher attachment and did what they did in the previous game. All rifles except for the AK, gets the M203. This is bullshit for IW and more lazy on gun details. They paid so much attention on dual wielding that they didn't give the SCAR it's own GL. But then let's get to the Tavor, oh there's a piece of work with the M203 attachment there. In real life, the M203 attachment to a Tavor looks like this

http://i71.photobucket.com/albums/i1...2tar21M203.jpg

but in the game, they made it look like THIS!

http://i71.photobucket.com/albums/i1...ar21stupid.jpg

I might be able to forgive them for the SCAR getting an M203 than it's own GL attachment. But they obviously didnt do enough research on the Tavor to see that they are supposed to swap out the handguard with the M203 and strap it to the barrel, not slap the GL on the bottom of the gun. It doesn't work like THAT!

I completely agree on the Mark 13 EGLM for the Mark 17. True, I'm a 203 fan (as I've said previously on here), but it just doesn't look right on a SCAR.

But regarding the Tavor, attaching the 203 like in real life would have been impossible because mounting system on the in-game model was derived from that on an airsoft version of it, not the real thing.

http://i155.photobucket.com/albums/s...Picture251.jpg

k9870 11-20-2009 04:08 PM

another movie refrence, getting the last kill with a harrier is the "true liar" challenge.

On a side note, i really hope the bushmaster acr takes off, there produced about 45 minutes from me.

Excalibur 11-20-2009 04:27 PM

Quote:

Originally Posted by k9870 (Post 8765)
On a side note, i really hope the bushmaster acr takes off, there produced about 45 minutes from me.

Can you rephrase that? I don't understand.

And this isn't a movie reference but more of an internet reference. When you kill your first Juggernaut, the achievement that pops up is "I am the Juggernaut" but they left out the bitch part.

Spartan198 11-20-2009 06:07 PM

Quote:

Originally Posted by k9870 (Post 8765)
another movie refrence, getting the last kill with a harrier is the "true liar" challenge.

When do you fly a Harrier in this game? :confused:

k9870 11-20-2009 07:10 PM

you dont, its a killstreak, and the acr reference is that the bushmaster plants about 45 min away and i want ther acr to get released and be popular, create a few jobs and have them on the shelves. Most likely better prices here than farther away too.

Excalibur 11-21-2009 04:58 PM

It'll most likely be expensive as hell. The ACR is a very nice piece of engineering, but it'll more than likely cost more than an average AR-15.

k9870 11-21-2009 10:00 PM

price will drop, the scar is around 4000 but once more hit the market theyll be way cheaper. The AR-15 market is flooded with used ar-15s from all the panick buyers who bouht after obama and then noticed that they dont need/want/cant afford one. Bushmaster said msrp is likely foin to be 1200 for a base model.

k9870 11-22-2009 01:05 AM

okay, was on earlier and someone was dual wieldin m1887s, and yes, you flip it terminator style........wtf way too mall ninja

Yournamehere 11-22-2009 01:56 AM

Quote:

Originally Posted by Excalibur (Post 8751)
To add more fuel to the rant fire, the Glock 18 is an ok gun, I'll admit that in small bursts. But when you reload, you don't press the slide release, which would make getting back into action faster, but instead you're treated to your character pulling the slide back! This is only good for range shooting a Glock, since the slide release is pretty weak, factory wise, but in combat, pulling back the slide takes too much time, in fact, there's a couple seconds delay when reloading an empty Glock. That's why I try to not reload empty weapons. Always mid magazine change. It'll save frustrations for you watching your character take his damn time reloading and doing unneeded things like pulling the slide back or in the ACR's case, use right hand instead of left hand instead of pressing trigger finger forward.

I can agree with every other weapon criticism except this one. Most slide stops on guns are awkwardly placed to the point where the shooter has to reposition their hand in order to hit it. The Glocks is better than some, but it's also very small and it doesn't stick out like others, so in a combat situation, it would be a hassle to hit that thing, especially with gloves on as seen in MW2. On the other hand (no pun intended), pulling the slide back completely remedies this potential problem. If the shooter was using both hands when using the gun, I may be in favor of using the slide stop, as your reloading hand has to be repositioned anyhow and therefore can hit the slide stop with no alteration of the firing hand, but in game, the shooter is using one hand, so instead of altering his firing hand, he can keep his firm grip and just yank the slide. Makes more sense to me.

Furthermore, the gun isn't even a Glock 18, it has an OD green frame and no selector switch, and so I'm changing it on the page to be a modified Glock 17.

Spartan198 11-22-2009 02:25 AM

Quote:

Originally Posted by k9870 (Post 8830)
and yes, you flip it terminator style........wtf way too mall ninja

But still pretty kick-ass. :D

k9870 11-22-2009 04:20 AM

gotta admit, im gonna try it, but i will revert back to a sinle shotgun once i have my fun.

Excalibur 11-22-2009 05:26 PM

I've fired the 1887 shotgun and not too impressed by it's power.

k9870 11-23-2009 03:50 PM

so, sheperds mad he lost 3000 of his marines, althouh hes an army general?

Excalibur 11-23-2009 05:16 PM

Well he said he lost 30,000 men. He didn't say they were Marines. Maybe army and Marines were present in the middle east in COD4 when the nuke went off. I assume that's what he's referring to.

k9870 11-23-2009 07:31 PM

It seemed like a lower death toll though, think about it, they were all pulling out and the blast was fairly small for a nuke. Only the troops in the center of the city and the helos would get hit.

Excalibur 11-23-2009 08:02 PM

Well this is the only event I could think of, the nuke explosion that most likely killed a lot of soldiers but perhaps they were trying to clear out when the nuke threat was announced and 30,000 troops didn't make it out in time or died from the fallout afterward. Who knows, the plot to MW2 is so convoluted, that it's crossing into Tom Clancy zone

MT2008 11-23-2009 08:47 PM

Am I missing out a lot by not playing this? I haven't played very many new FPS games in the last 5 years. Of course, I doubt my Dell notebook could handle MW2.

At the moment, while everyone's getting excited about MW2, I've actually gone back to "Hostile Waters", which I imagine most of y'all have never heard of.

Excalibur 11-24-2009 01:20 AM

I think you are missing on a lot of conversation pieces involving the plot and the weapons used in this game.

k9870 11-24-2009 02:24 AM

You can dal wield m1887s, of course your missin out;)

Try a xbox 360 and xbox live, its rediculously fun.

MT2008 11-24-2009 02:54 PM

When I was growing up, I never had any game consoles, just my computer, so I basically grew up entirely on computer and not video games.

I was thinking of getting MW2 off Steam, but I imagine it would be slow as hell on my laptop.

k9870 11-24-2009 03:27 PM

Yeah, it would. I didnt start amin until i was like 13, most people i know had nintendo 64s or segas from when they real young. But I have always been a console guy. My family could never afford top of the line computers and update them a lot, computer gaming is just impractical for me. Im typin on a dell inspiron 1420, which i can say is my most advanced computer so far if that tells you anything.

Ace Oliveira 11-24-2009 03:36 PM

How is your laptop? Do you have another computer? How is the laptop's internet connection?

I grew up around video game consoles. My first console was the Sega Mega Drive that belonged to my father. Then I got an Nintendo 64 and a Playstation 1. I don't care what anyone says, i prefer the N64. Then I got a Playstation 2 which I had for two or three years and now I have an Xbox 360 and an proper gaming computer I got last year. So I'm a PC gamer and an Console gamer. Pretty good, huh?


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